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Community
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Critique my shadow based PrC
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<blockquote data-quote="the Jester" data-source="post: 1643331" data-attributes="member: 1210"><p>Pants- I like it! There are a few comments/questions I have, though...</p><p></p><p><em>Prerequisites:</em> There's nothing in there that's an actual cost; entry is almost assured for a wizard of 5th level (as long as he takes the feat). It's a lil harder on a sorc, of course, who prolly doesn't have as many skill points, and there's nothing wrong with an easy-entry class if that's what you want; just be aware that these guys could well be common if you have a lot of shadow stuff in your game.</p><p></p><p><em>Powers of Darkness:</em> What if you cast a shadow spell with the fire descriptor? </p><p></p><p><em>Shadow Transformation:</em> In my opinion, this ability needs a lil something extra. As written it's a 'come-out-even' sort of ability (like Powers of Darkness), but you're talking about a 9th-level prc ability- it should get the character ahead!</p><p></p><p><em>Tap the Shadow:</em> Likewise, you're trading off stuff here. I'd say take out the penalty on fire spells; you have to pay a feat for what is, after all, a very specific and focused ability that's not too outrageous. </p><p></p><p>I noticed that you had a tendency to make everything a trade-off (presumably for balance reasons), but because of this the shadow mage comes out a lil weak. I like leaving the anti-fire penalty in Powers of Darkness, but the other penalties should go, imho.</p><p></p><p>Other than that, this is a cool prc... make it a lil stronger and I think it will be great. Trading two caster levels for a bunch of abilities that mostly come with penalties isn't worth it though (again, imho).</p></blockquote><p></p>
[QUOTE="the Jester, post: 1643331, member: 1210"] Pants- I like it! There are a few comments/questions I have, though... [i]Prerequisites:[/i] There's nothing in there that's an actual cost; entry is almost assured for a wizard of 5th level (as long as he takes the feat). It's a lil harder on a sorc, of course, who prolly doesn't have as many skill points, and there's nothing wrong with an easy-entry class if that's what you want; just be aware that these guys could well be common if you have a lot of shadow stuff in your game. [i]Powers of Darkness:[/i] What if you cast a shadow spell with the fire descriptor? [i]Shadow Transformation:[/i] In my opinion, this ability needs a lil something extra. As written it's a 'come-out-even' sort of ability (like Powers of Darkness), but you're talking about a 9th-level prc ability- it should get the character ahead! [i]Tap the Shadow:[/i] Likewise, you're trading off stuff here. I'd say take out the penalty on fire spells; you have to pay a feat for what is, after all, a very specific and focused ability that's not too outrageous. I noticed that you had a tendency to make everything a trade-off (presumably for balance reasons), but because of this the shadow mage comes out a lil weak. I like leaving the anti-fire penalty in Powers of Darkness, but the other penalties should go, imho. Other than that, this is a cool prc... make it a lil stronger and I think it will be great. Trading two caster levels for a bunch of abilities that mostly come with penalties isn't worth it though (again, imho). [/QUOTE]
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