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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Critique my shadow based PrC
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<blockquote data-quote="mercucio" data-source="post: 1643616" data-attributes="member: 7928"><p>Hey Pants,</p><p></p><p>I like the theme. However overall the class is a little weak in my eyes. I offer a lightly modified alternate progression to offer:</p><p></p><p><strong>REQUIREMENTS</strong></p><p><strong>Drop:</strong> Knowledge (arcana) to 4 ranks</p><p><strong>Add:</strong> Hide 4 ranks</p><p><strong>Spells:</strong> Able to cast five different spells with the darkness or shadow descriptors, one of which must be 3rd-level or higher.</p><p></p><p>Level...Attack.....Fort....Ref....Will...Special.......................Spellcasting</p><p>1..........+0.........+0.......+0.....+2. Cloak of shadows +1, darkvision</p><p>2..........+1.........+0.......+0.....+3 Power of darkness +1 +1 spellcasting</p><p>3..........+1.........+1.......+1.....+3 Cold resistance 10. +1 spellcasting</p><p>4..........+2.........+1.......+1.....+4 Enhanced darkvison +1 spellcasting</p><p>5..........+2.........+1.......+1.....+4 Cloak of shadows +2, shadow sorcery +1 spellcasting</p><p>6..........+3.........+2.......+5.....+5 Cold Resistance 15, power of darkness +2 +1 spellcasting</p><p>7..........+3.........+2.......+5.....+5. See in darkness +1 spellcasting</p><p>8..........+4.........+2.......+6.....+6 Dark power +1 spellcasting</p><p>9..........+4.........+3.......+6.....+6. Shadow transformation</p><p>10........+5.........+3.......+7.....+7 Cloak of shadows +3, power of darkness +3 +1 spellcasting</p><p></p><p><em>Cloak of Shadows (Su):</em> Change to: This grants the shadow mage a +1 deflection bonus to AC and a +2 bonus to Hide checks. This bonuses increases to +2/+4 at 5th level and to +3/+6 at th level. This is a supernatural ability, and shadow mage can suppress or resume this ability as a free action on her turn.</p><p></p><p><em>Darkvision (Ex):</em> No change.</p><p></p><p><em>Power of Darkness:</em> Change to: She casts spells with the darkness and shadow descriptors at +1 caster level. This bonus increases to +2 at 6th-level, and to +3 at 10th-level. These bonuses stack with the Tap the Shadow feat.</p><p></p><p><em>Enhanced Darkvision (Ex):</em> no change.</p><p></p><p><em>Shadow Sorcery (Ex):</em> Starting at 5th level, if you prepare your spells each day you gain the ability to prepare one addition spell with the darkness or shadow descriptor per spell level you can cast. If you spontaneously cast your spells you learn one addition spell with the darkness or shadow descriptor per spell level you can cast.</p><p></p><p><em>See in Darkness (Su):</em> Changed to 7th level.</p><p></p><p><em>Dark Power (Ex):</em> Increase the save DC for spells you cast with the darkness or shadow descriptor by +2.</p><p></p><p>Shadow Transformation (Ex): Change to: Prolonged exposure to the Plane of Shadow results in a strange physical and mental transformation. The mage’s skin pales while her pupil and cornea turn a deep, dark black. The mages psyche becomes dangerously unraveled from the strange energies of the plane, resulting in a -2 to Wisdom. However, the mage becomes more calculating and agile, gaining a +2 bonus to Dexterity and Intelligence. The mage also gains the following traits: DR 5/silver, immune to cold, +4 racial bonus on Hide and Intimidate checks, and her type changes to outsider (native).</p><p></p><p></p><p>TAP THE SHADOW [GENERAL]</p><p><strong>Prerequisite:</strong> Ability to cast 1st-level arcane spells.</p><p><strong>Benefit:</strong> You learn to tap into the Plane of Shadow to power your magic. As a result, you cast all spells with the darkness and shadow descriptors at +1 caster level. However, as a side effect of the source of magic, you casy spells with the Fire or Light descriptor at -1 caster level. If this would you reduce your caster level below the minimum required in order to cast such a spell, then you cannot learn or cast it. For example, a 5th-level wizard with the Tap the Shadow feat casts all spells with the darkness and shadow descriptors as a 6th-level wizard, however he casts any spells with the fire or light descriptor as a 4th-level wizard and he is unable to cast any 3rd-level spells with the fire descriptor.</p><p></p><p><strong>Special:</strong> If a spell has more than one of the descriptors, the bonuses do not stack. For example, a spell with the darkness and shadow descriptor only receives a +1 bonus.</p></blockquote><p></p>
[QUOTE="mercucio, post: 1643616, member: 7928"] Hey Pants, I like the theme. However overall the class is a little weak in my eyes. I offer a lightly modified alternate progression to offer: [B]REQUIREMENTS[/B] [B]Drop:[/B] Knowledge (arcana) to 4 ranks [B]Add:[/B] Hide 4 ranks [B]Spells:[/B] Able to cast five different spells with the darkness or shadow descriptors, one of which must be 3rd-level or higher. Level...Attack.....Fort....Ref....Will...Special.......................Spellcasting 1..........+0.........+0.......+0.....+2. Cloak of shadows +1, darkvision 2..........+1.........+0.......+0.....+3 Power of darkness +1 +1 spellcasting 3..........+1.........+1.......+1.....+3 Cold resistance 10. +1 spellcasting 4..........+2.........+1.......+1.....+4 Enhanced darkvison +1 spellcasting 5..........+2.........+1.......+1.....+4 Cloak of shadows +2, shadow sorcery +1 spellcasting 6..........+3.........+2.......+5.....+5 Cold Resistance 15, power of darkness +2 +1 spellcasting 7..........+3.........+2.......+5.....+5. See in darkness +1 spellcasting 8..........+4.........+2.......+6.....+6 Dark power +1 spellcasting 9..........+4.........+3.......+6.....+6. Shadow transformation 10........+5.........+3.......+7.....+7 Cloak of shadows +3, power of darkness +3 +1 spellcasting [I]Cloak of Shadows (Su):[/I] Change to: This grants the shadow mage a +1 deflection bonus to AC and a +2 bonus to Hide checks. This bonuses increases to +2/+4 at 5th level and to +3/+6 at th level. This is a supernatural ability, and shadow mage can suppress or resume this ability as a free action on her turn. [I]Darkvision (Ex):[/I] No change. [I]Power of Darkness:[/I] Change to: She casts spells with the darkness and shadow descriptors at +1 caster level. This bonus increases to +2 at 6th-level, and to +3 at 10th-level. These bonuses stack with the Tap the Shadow feat. [I]Enhanced Darkvision (Ex):[/I] no change. [I]Shadow Sorcery (Ex):[/I] Starting at 5th level, if you prepare your spells each day you gain the ability to prepare one addition spell with the darkness or shadow descriptor per spell level you can cast. If you spontaneously cast your spells you learn one addition spell with the darkness or shadow descriptor per spell level you can cast. [I]See in Darkness (Su):[/I] Changed to 7th level. [I]Dark Power (Ex):[/I] Increase the save DC for spells you cast with the darkness or shadow descriptor by +2. Shadow Transformation (Ex): Change to: Prolonged exposure to the Plane of Shadow results in a strange physical and mental transformation. The mage’s skin pales while her pupil and cornea turn a deep, dark black. The mages psyche becomes dangerously unraveled from the strange energies of the plane, resulting in a -2 to Wisdom. However, the mage becomes more calculating and agile, gaining a +2 bonus to Dexterity and Intelligence. The mage also gains the following traits: DR 5/silver, immune to cold, +4 racial bonus on Hide and Intimidate checks, and her type changes to outsider (native). TAP THE SHADOW [GENERAL] [B]Prerequisite:[/B] Ability to cast 1st-level arcane spells. [B]Benefit:[/B] You learn to tap into the Plane of Shadow to power your magic. As a result, you cast all spells with the darkness and shadow descriptors at +1 caster level. However, as a side effect of the source of magic, you casy spells with the Fire or Light descriptor at -1 caster level. If this would you reduce your caster level below the minimum required in order to cast such a spell, then you cannot learn or cast it. For example, a 5th-level wizard with the Tap the Shadow feat casts all spells with the darkness and shadow descriptors as a 6th-level wizard, however he casts any spells with the fire or light descriptor as a 4th-level wizard and he is unable to cast any 3rd-level spells with the fire descriptor. [B]Special:[/B] If a spell has more than one of the descriptors, the bonuses do not stack. For example, a spell with the darkness and shadow descriptor only receives a +1 bonus. [/QUOTE]
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