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Critique my Warblade please
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<blockquote data-quote="carborundum" data-source="post: 3810969" data-attributes="member: 49284"><p>Wow - plenty of tips and food-for-thought!</p><p></p><p>A level of fighter would be a good idea to get bow proficiency (and heavy armour and a bonus feat!). I'll have to try out a few combinations, see when it's a good idea to take it.</p><p></p><p>Good point about putting the extra points in Str instead of Int, but I do like the skills points and the options they give - Moment of Perfect Mind and Clarion Commander. I'll definitely start with the 14 in Int and build up dex first though - that's another 10 or 11 skill points right there.</p><p></p><p>Flying and ranged attackers are a problem but I was resigned to that fact. The wizard promises to take two or three fly spells and I'd bought a few potions of Fly too. With a ring of featherfall I can always drink another if it's dispelled. Mid-air lack of some maneuvers is something I'll have to live with.</p><p></p><p>I totally forgot that you can't use tumble with a speed penalty! Either the DM forgot too - I've never seen that rule used in our games! I'll have to shift to the breastplate or chain shirt to be on the safe side. Thanks for pointing that out!</p><p></p><p>And Blargney - you're also right about the sword. I could swap out, say, power attack for improved critical and get a different upgrade on the weapon, maybe cold damage or somesuch. Good advice! I should have mentioned that we'll be playing (mostly) 3.0 rules so I'll need the +2, I reckon!</p><p></p><p>What did you have in mind when you said "refocus as a fast striker?" I like that idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="carborundum, post: 3810969, member: 49284"] Wow - plenty of tips and food-for-thought! A level of fighter would be a good idea to get bow proficiency (and heavy armour and a bonus feat!). I'll have to try out a few combinations, see when it's a good idea to take it. Good point about putting the extra points in Str instead of Int, but I do like the skills points and the options they give - Moment of Perfect Mind and Clarion Commander. I'll definitely start with the 14 in Int and build up dex first though - that's another 10 or 11 skill points right there. Flying and ranged attackers are a problem but I was resigned to that fact. The wizard promises to take two or three fly spells and I'd bought a few potions of Fly too. With a ring of featherfall I can always drink another if it's dispelled. Mid-air lack of some maneuvers is something I'll have to live with. I totally forgot that you can't use tumble with a speed penalty! Either the DM forgot too - I've never seen that rule used in our games! I'll have to shift to the breastplate or chain shirt to be on the safe side. Thanks for pointing that out! And Blargney - you're also right about the sword. I could swap out, say, power attack for improved critical and get a different upgrade on the weapon, maybe cold damage or somesuch. Good advice! I should have mentioned that we'll be playing (mostly) 3.0 rules so I'll need the +2, I reckon! What did you have in mind when you said "refocus as a fast striker?" I like that idea :) [/QUOTE]
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