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Critique my Warblade please
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<blockquote data-quote="blargney the second" data-source="post: 3811638" data-attributes="member: 14678"><p>If you're thinking of going the multiclassing route, I'm having some remarkable success with my current character: Warblade X/Fighter 1/Divine Mind 1.</p><p></p><p>Divine Mind trades 1 BAB for 2 power points, a mantle ability, and 5' morale bonus auras that can give +1 AC, +1 attack & damage, or +2 spot & listen & initiative. The real synergy lies with Diamond Mind maneuvers and the fact that having power points lets you gain psionic focus, which you can expend to Take 15 on concentration checks. As far as mantles go, I like Freedom for +10' untyped speed, which is huge!</p><p></p><p>Re: becoming a fast striker, it mostly comes down to choice of armour. In a lot of ways, medium armour is the worst of all worlds: you need a fairly high Dex, and you still lose speed which also prevents tumbling. Blech.</p><p></p><p>I'd either go as a fast striker or a solid tank. Striker would be light armour, cranked up Dex, high Init, high speed - take them out before they can wail on you in return. Tank has heavy armor, low Dex, lower speed - weather their assault and pummel them in return. The advantage of tanks is that they don't need to invest anywhere near as many ability resources in Dex, so they can be used elsewhere to greater effect. (I went for tank as a warforged with Adamantine Body, and it's awesome.)</p><p>-blarg</p></blockquote><p></p>
[QUOTE="blargney the second, post: 3811638, member: 14678"] If you're thinking of going the multiclassing route, I'm having some remarkable success with my current character: Warblade X/Fighter 1/Divine Mind 1. Divine Mind trades 1 BAB for 2 power points, a mantle ability, and 5' morale bonus auras that can give +1 AC, +1 attack & damage, or +2 spot & listen & initiative. The real synergy lies with Diamond Mind maneuvers and the fact that having power points lets you gain psionic focus, which you can expend to Take 15 on concentration checks. As far as mantles go, I like Freedom for +10' untyped speed, which is huge! Re: becoming a fast striker, it mostly comes down to choice of armour. In a lot of ways, medium armour is the worst of all worlds: you need a fairly high Dex, and you still lose speed which also prevents tumbling. Blech. I'd either go as a fast striker or a solid tank. Striker would be light armour, cranked up Dex, high Init, high speed - take them out before they can wail on you in return. Tank has heavy armor, low Dex, lower speed - weather their assault and pummel them in return. The advantage of tanks is that they don't need to invest anywhere near as many ability resources in Dex, so they can be used elsewhere to greater effect. (I went for tank as a warforged with Adamantine Body, and it's awesome.) -blarg [/QUOTE]
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