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Critique of a New PC Race
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<blockquote data-quote="mmu1" data-source="post: 595281" data-attributes="member: 319"><p>Ok, let me see...</p><p></p><p>+1 Stat bonuses are <em>bad</em>. They're very useful to characters with a lot of odd scores, much less so to someone with even scores, and encourage min-maxing, especially if you use point-buy.</p><p></p><p>Their stat adjustments are not well balanced, if you go by the DMG guidelines: -2 STR and -2 CON are worth at least +2 DEX, +2 INT and +2 WIS for a race that doesn't have divine spellcasters. For that matter, I think having penalties to both STR and CON for a medium-sized race doesn't make sense, and is simply a bad idea anyway, effectively forcing anyone who plays this race into being an arcane spellcaster or a rogue, because you'd have to be a masochist to play a fighter-type with those adjustments.</p><p></p><p>The racial bonuses look ok, for the most part. </p><p></p><p>However, in terms of Ride and Swim, I'd go with giving them a racial penalty rather than saying they can't take those as class skills - it's too much of a penalty, and it's also kind of arbitrary. These aren't house cats, they're sentient creatures, they might be bad at it, but let them learn how to swim normally if they want to.</p><p></p><p>As far as the Ride restriction goes, I'm not sure where that comes from... If a horse will carry a half-orc, why not a large cat? (especially a weak and delicate cat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Maybe also give them a penalty to Animal Handling, because a flat-out restriction doesn't fit the spirit of the rules very well...</p><p></p><p>Saving throw bonuses: Do they get a +2 to saves against divine magic? (I'm not sure, because you have "attack bonuses" written there) That definitely makes sense if they can't be divine casters (which should also include rangers, BTW), but the saves vs. Fire and Cold definitely seem reversed. It should be +1 vs. cold, -1 vs. fire by your logic.</p><p></p><p>Finally... Favored Class: Warrior? You never have an NPC class as a favored class, and giving these guys a combat-oriented favored class is kind of adding insult to injury... You'll notice the designers have always tried to make favored class for a race something their stats give them at least some predisposition to, in this case Warrior or Fighter is the absolute worst choice for one of these guys.</p></blockquote><p></p>
[QUOTE="mmu1, post: 595281, member: 319"] Ok, let me see... +1 Stat bonuses are [i]bad[/i]. They're very useful to characters with a lot of odd scores, much less so to someone with even scores, and encourage min-maxing, especially if you use point-buy. Their stat adjustments are not well balanced, if you go by the DMG guidelines: -2 STR and -2 CON are worth at least +2 DEX, +2 INT and +2 WIS for a race that doesn't have divine spellcasters. For that matter, I think having penalties to both STR and CON for a medium-sized race doesn't make sense, and is simply a bad idea anyway, effectively forcing anyone who plays this race into being an arcane spellcaster or a rogue, because you'd have to be a masochist to play a fighter-type with those adjustments. The racial bonuses look ok, for the most part. However, in terms of Ride and Swim, I'd go with giving them a racial penalty rather than saying they can't take those as class skills - it's too much of a penalty, and it's also kind of arbitrary. These aren't house cats, they're sentient creatures, they might be bad at it, but let them learn how to swim normally if they want to. As far as the Ride restriction goes, I'm not sure where that comes from... If a horse will carry a half-orc, why not a large cat? (especially a weak and delicate cat ;)). Maybe also give them a penalty to Animal Handling, because a flat-out restriction doesn't fit the spirit of the rules very well... Saving throw bonuses: Do they get a +2 to saves against divine magic? (I'm not sure, because you have "attack bonuses" written there) That definitely makes sense if they can't be divine casters (which should also include rangers, BTW), but the saves vs. Fire and Cold definitely seem reversed. It should be +1 vs. cold, -1 vs. fire by your logic. Finally... Favored Class: Warrior? You never have an NPC class as a favored class, and giving these guys a combat-oriented favored class is kind of adding insult to injury... You'll notice the designers have always tried to make favored class for a race something their stats give them at least some predisposition to, in this case Warrior or Fighter is the absolute worst choice for one of these guys. [/QUOTE]
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