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General Tabletop Discussion
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Critique of two items
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<blockquote data-quote="Guilt Puppy" data-source="post: 546340" data-attributes="member: 6521"><p>These items are pretty freakin epic, so I can't give a good baseline for gold-piece value... Probably 600k-ish apiece, but there's a certain point at which money becomes less valuable than magic items (who would possibly have the cash to buy them? and what happens when they do -- an interesting circumstance if your PCs try to sell them.)</p><p></p><p>BTW, for the moccasins, I'd change the rules a little... The Reflex then 50% chance thing seems a little odd... Might as well just make it success/failure, and lower the DC (I'd say 20)... Essentially you're just absorbing the second dice roll into the first (although it does act a little different statistically).</p><p></p><p>Also, might want to clarify the "invisibility" effect... I'd personally just state that the enemy is considered flat-footed, because there should be a moment or so to react... Let's people use their Uncanny Dodge ability if they have it, preserves the same general effect however.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 546340, member: 6521"] These items are pretty freakin epic, so I can't give a good baseline for gold-piece value... Probably 600k-ish apiece, but there's a certain point at which money becomes less valuable than magic items (who would possibly have the cash to buy them? and what happens when they do -- an interesting circumstance if your PCs try to sell them.) BTW, for the moccasins, I'd change the rules a little... The Reflex then 50% chance thing seems a little odd... Might as well just make it success/failure, and lower the DC (I'd say 20)... Essentially you're just absorbing the second dice roll into the first (although it does act a little different statistically). Also, might want to clarify the "invisibility" effect... I'd personally just state that the enemy is considered flat-footed, because there should be a moment or so to react... Let's people use their Uncanny Dodge ability if they have it, preserves the same general effect however. [/QUOTE]
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Critique of two items
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