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Critique of two items
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<blockquote data-quote="Guilt Puppy" data-source="post: 550552" data-attributes="member: 6521"><p><strong>Re: Re: Critique of two items</strong></p><p></p><p></p><p></p><p>The "600k apiece" in my original post should read as "600k together", which is to say it should mean exactly the opposite of what it says <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . Looking over it again by DMG standards, I think that may be a little high... However, the only items in the DMG that approximate this power level are minor artifacts, so it's hard to gauge price like that.</p><p></p><p>(Also note, I never bother with the DMG's guidelines for magic item creation -- different spells of the same level become totally unequal in terms of power. Detect Scrying and Improved Invis may be about equally powered as spells to cast, but as permanent effects? Hardly.)</p><p></p><p>Regarding the mocassins... The fact that they can be used out-of-turn (in response to attacks et cetera) is the main reason I'd price it higher than 150k... The 50ft range and the once-per-round use are a good limit to that, but still, I wouldn't balance it quite as low as 150... Not as high as 240, either... To name a price, I'd say 192k, just to make it sound carefully calculated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This still feels like a bargain the way its abilities can be exploited, but for standard use (still very powerful) it's adequate.</p><p></p><p>As far as the Bracers go... They'd be +10 equivalent as weapons, this is true, except for the fact that they effect unarmed strikes... IMO this circumvents one of the monk's major balancing limitations (and also one of the minor limitations of magic weapons -- it's a lot harder to grab bracers and use them against an opponent than it is to grab their sword, even off their dead body). I'd put the fact that it effects unarmed strikes at at least a +1 equivalent, adding another 42k to Maximillian's calculated price (coming out at 278,000).</p><p></p><p>Comes out at 470k for both... PC treasure tables are 760k for a 20th level character, if I recall correctly? (I always use PC treasure tables for truly major NPCs -- the "level bosses," you might say. A 12th-level Fighter/Cleric who you fight at the end of one of your mid-level adventures probably has more wealth and power than the 12th-level henchmen you're fighting at closer to epic levels.) So I wouldn't say it's too much for a 20th level NPC to have, provided that's just about all he has... And it should be about all he needs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Whether or not it's too much to give out as treasure also depends on what level your party is, and what they have already... For items like these I'd let them go over the limit, because while they're powerful, they're still not game-breaking by any means -- and they have that all-important <em>flavah</em> to them. Definitely some cool stuff, and I may have to yoink them (perhaps power them down, as I want to stop at level 20) for an NPC in my next campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 550552, member: 6521"] [b]Re: Re: Critique of two items[/b] The "600k apiece" in my original post should read as "600k together", which is to say it should mean exactly the opposite of what it says :) . Looking over it again by DMG standards, I think that may be a little high... However, the only items in the DMG that approximate this power level are minor artifacts, so it's hard to gauge price like that. (Also note, I never bother with the DMG's guidelines for magic item creation -- different spells of the same level become totally unequal in terms of power. Detect Scrying and Improved Invis may be about equally powered as spells to cast, but as permanent effects? Hardly.) Regarding the mocassins... The fact that they can be used out-of-turn (in response to attacks et cetera) is the main reason I'd price it higher than 150k... The 50ft range and the once-per-round use are a good limit to that, but still, I wouldn't balance it quite as low as 150... Not as high as 240, either... To name a price, I'd say 192k, just to make it sound carefully calculated :) This still feels like a bargain the way its abilities can be exploited, but for standard use (still very powerful) it's adequate. As far as the Bracers go... They'd be +10 equivalent as weapons, this is true, except for the fact that they effect unarmed strikes... IMO this circumvents one of the monk's major balancing limitations (and also one of the minor limitations of magic weapons -- it's a lot harder to grab bracers and use them against an opponent than it is to grab their sword, even off their dead body). I'd put the fact that it effects unarmed strikes at at least a +1 equivalent, adding another 42k to Maximillian's calculated price (coming out at 278,000). Comes out at 470k for both... PC treasure tables are 760k for a 20th level character, if I recall correctly? (I always use PC treasure tables for truly major NPCs -- the "level bosses," you might say. A 12th-level Fighter/Cleric who you fight at the end of one of your mid-level adventures probably has more wealth and power than the 12th-level henchmen you're fighting at closer to epic levels.) So I wouldn't say it's too much for a 20th level NPC to have, provided that's just about all he has... And it should be about all he needs :) Whether or not it's too much to give out as treasure also depends on what level your party is, and what they have already... For items like these I'd let them go over the limit, because while they're powerful, they're still not game-breaking by any means -- and they have that all-important [i]flavah[/i] to them. Definitely some cool stuff, and I may have to yoink them (perhaps power them down, as I want to stop at level 20) for an NPC in my next campaign :) [/QUOTE]
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