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Critique some [Force] based spells for me
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<blockquote data-quote="der_kluge" data-source="post: 1001321" data-attributes="member: 945"><p>One of the players IMC wants to make a Force-based sorcerer. He was looking for some variations of the following spells that were [Force] based. This is what I came up with:</p><p></p><p>(these are the original)</p><p>lesser fire orb</p><p>flaming sphere</p><p>fireball</p><p>meteor swarm</p><p>cone of cold</p><p></p><p>Firstly, I just created lesser Force orb. Didn't seem too powerful to me. It's just like Lesser Acid orb, etc (from Tome and Blood)</p><p></p><p>Lesser Force Orb</p><p>Evocation [Force]</p><p>Level: Sor/Wiz 1</p><p>Components: V/s</p><p>Casting time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Targets: Up to five creatures or objects, no two of which can be more than 15 ft. apart</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Spell resistance: Yes</p><p></p><p>As <em>lesser acid orb</em>, except <em>lesser force orb</em> deals force damage.</p><p></p><p>Next, a flaming sphere variant:</p><p></p><p>Force Sphere</p><p>Evocation [Force]</p><p>Level: Sor/Wiz 2</p><p>Components: V,S</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: 1-ft. diameter sphere</p><p>Duration: 1 round/level</p><p>Saving Throw: Reflex negates (see text)</p><p>Spell Resistance: Yes</p><p></p><p>This spell creates a perfect translucent sphere of pure force that hovers gently around the caster. The sphere is approximately 1-ft. in diameter and is difficult to see (spot DC 20) when at rest. As a move-equivalent action, the caster can fling the sphere towards a single opponent (one for each move-equivalent action). The target gets a reflex save to avoid being struck by the fast-moving sphere. A failed save results in 2d8 points of damage. The sphere can move up to its maximum distance each move-equivalent action in which it is hurled. After attacking, it moves back to the caster, and is stationary. The sphere can not be attacked, or deflected (though it can not penetrate walls or doors). The sphere can not target inanimate objects.</p><p></p><p>(fireball variant)</p><p>Force Burst</p><p>Evocation [Force]</p><p>Level: Sor/Wiz 3</p><p>Components: V,S</p><p>Casting time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: 10-ft. radius spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p></p><p>A force burst spell is a burst of pure force that explodes dealing 1d8 points of force damage per caster level (maximum 10d8). This damage can either be real damage, or subdual damage, if the caster desires. The caster can unerringly target any location that he can see within the range of the spell.</p><p></p><p>(meteor swarm variant)</p><p>Force Swarm</p><p>Evocation [Force]</p><p>Level: Sor/Wiz 9</p><p>Components: V,S</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: Pattern of <em>force burst</em>-like spreads (see text)</p><p>Duration: Instantaneous</p><p>Saving Throw: None of Reflex half (see text)</p><p>Spell Resistance: Yes</p><p></p><p>As <em>meteor swarm</em>, you can create 4 large (2-ft. diameter) or 8 small (1-ft. diameter) spheres that appear in the air and streak towards the designated targets. Unlike meteor swarms, these spheres can go around corners no greater than 90-degrees when striking. But all targets must be visible to the caster.</p><p> The spheres can go around obstacles (such as creatures) that might stand in the way of their intended targets.</p><p> Each large sphere deals 6d8 points of force damage. Each of these spheres can target specific impact areas, or they can overlap. Overlapping spheres cause increased damage to those suffering the effects of each sphere. Additionally, each sphere can target the same area, dealing 248 points of force damage in its area. Each large sphere has a 15-ft. radius spread.</p><p> Likewise, the smaller spheres can target specific areas and have a 10-ft. radius spread. Each deals 3d8 points of force damage.</p><p> For both large and small spheres, the damage dealt can be designated as subdual damage.</p><p> Creatures caught in the blast area can attempt reflex saves for half damage. Creatures struck by multiple blasts save against each blast separately.</p><p></p><p></p><p>(cone of cold variant)</p><p>Cone of Force</p><p>Evocation [Force]</p><p>Level: Sor/Wiz 5</p><p>Components: V,S</p><p>Casting time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Area: Cone</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p></p><p>Cone of force creates an area of force originating at your hand and extending outward in a cone. All within the area are subject to extreme force, and take 1d8 damage per caster level (maximum 10d8). </p><p> In addition, the force affect acts as a bull-rush attempt against all opponents in the area. Each target within the cone must succeed at a bull-rush attempt against a strength check of 24 (+7 modifier). Additionally, the caster can add their primary attribute (Intelligence or Charisma) to this attempt. </p><p> As per the bull-rush rules, each target can be pushed back a distance equal to 5-ft. with an additional 1 foot per exceeded strength check result.</p><p></p><p></p><p>Critiques welcomed...</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1001321, member: 945"] One of the players IMC wants to make a Force-based sorcerer. He was looking for some variations of the following spells that were [Force] based. This is what I came up with: (these are the original) lesser fire orb flaming sphere fireball meteor swarm cone of cold Firstly, I just created lesser Force orb. Didn't seem too powerful to me. It's just like Lesser Acid orb, etc (from Tome and Blood) Lesser Force Orb Evocation [Force] Level: Sor/Wiz 1 Components: V/s Casting time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Targets: Up to five creatures or objects, no two of which can be more than 15 ft. apart Duration: Instantaneous Saving Throw: Fortitude half Spell resistance: Yes As [I]lesser acid orb[/I], except [I]lesser force orb[/I] deals force damage. Next, a flaming sphere variant: Force Sphere Evocation [Force] Level: Sor/Wiz 2 Components: V,S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: 1-ft. diameter sphere Duration: 1 round/level Saving Throw: Reflex negates (see text) Spell Resistance: Yes This spell creates a perfect translucent sphere of pure force that hovers gently around the caster. The sphere is approximately 1-ft. in diameter and is difficult to see (spot DC 20) when at rest. As a move-equivalent action, the caster can fling the sphere towards a single opponent (one for each move-equivalent action). The target gets a reflex save to avoid being struck by the fast-moving sphere. A failed save results in 2d8 points of damage. The sphere can move up to its maximum distance each move-equivalent action in which it is hurled. After attacking, it moves back to the caster, and is stationary. The sphere can not be attacked, or deflected (though it can not penetrate walls or doors). The sphere can not target inanimate objects. (fireball variant) Force Burst Evocation [Force] Level: Sor/Wiz 3 Components: V,S Casting time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 10-ft. radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes A force burst spell is a burst of pure force that explodes dealing 1d8 points of force damage per caster level (maximum 10d8). This damage can either be real damage, or subdual damage, if the caster desires. The caster can unerringly target any location that he can see within the range of the spell. (meteor swarm variant) Force Swarm Evocation [Force] Level: Sor/Wiz 9 Components: V,S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: Pattern of [I]force burst[/I]-like spreads (see text) Duration: Instantaneous Saving Throw: None of Reflex half (see text) Spell Resistance: Yes As [I]meteor swarm[/I], you can create 4 large (2-ft. diameter) or 8 small (1-ft. diameter) spheres that appear in the air and streak towards the designated targets. Unlike meteor swarms, these spheres can go around corners no greater than 90-degrees when striking. But all targets must be visible to the caster. The spheres can go around obstacles (such as creatures) that might stand in the way of their intended targets. Each large sphere deals 6d8 points of force damage. Each of these spheres can target specific impact areas, or they can overlap. Overlapping spheres cause increased damage to those suffering the effects of each sphere. Additionally, each sphere can target the same area, dealing 248 points of force damage in its area. Each large sphere has a 15-ft. radius spread. Likewise, the smaller spheres can target specific areas and have a 10-ft. radius spread. Each deals 3d8 points of force damage. For both large and small spheres, the damage dealt can be designated as subdual damage. Creatures caught in the blast area can attempt reflex saves for half damage. Creatures struck by multiple blasts save against each blast separately. (cone of cold variant) Cone of Force Evocation [Force] Level: Sor/Wiz 5 Components: V,S Casting time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Area: Cone Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Cone of force creates an area of force originating at your hand and extending outward in a cone. All within the area are subject to extreme force, and take 1d8 damage per caster level (maximum 10d8). In addition, the force affect acts as a bull-rush attempt against all opponents in the area. Each target within the cone must succeed at a bull-rush attempt against a strength check of 24 (+7 modifier). Additionally, the caster can add their primary attribute (Intelligence or Charisma) to this attempt. As per the bull-rush rules, each target can be pushed back a distance equal to 5-ft. with an additional 1 foot per exceeded strength check result. Critiques welcomed... [/QUOTE]
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