Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique some [Force] based spells for me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Technik4" data-source="post: 1004335" data-attributes="member: 7211"><p>That sounds more like force missile. Don't forget, you get a lot more than 1 chance at 2d6 with Flaming Sphere. A crafty wizard of mine used it for a very long time (After getting Wiz3 he multid to Rogue for 3 levels...). The only problem was, we misread the rule and always treated it as "2d6 Reflex for Half damage". You can move it after you cast it, so for a move-equivelent you can cast a spell and move the Flaming Sphere in the same round. I would often cast flaming sphere first, then next round move the flaming sphere and cast magic missile, then on the 3rd round (last round of sphere for a Wiz3) cast another Flaming Sphere and move the other one.</p><p></p><p>1st Round - 2d6 fire</p><p>2nd Round - 2d6 fire + 2d4+2 MM</p><p>3rd Round - 4d6 fire</p><p></p><p>It was great damage and I didn't even use haste! Your force sphere is so good that you don't even need to cast a second one, 2 move-equivs are twice as powerful. If you want to do it like that, I would make it so you can use it 1/round as a move equivelent. If you want to move it more, you have to use your iterative attacks to get more "attacks", after all you are flinging the sphere, not just directing it.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1004335, member: 7211"] That sounds more like force missile. Don't forget, you get a lot more than 1 chance at 2d6 with Flaming Sphere. A crafty wizard of mine used it for a very long time (After getting Wiz3 he multid to Rogue for 3 levels...). The only problem was, we misread the rule and always treated it as "2d6 Reflex for Half damage". You can move it after you cast it, so for a move-equivelent you can cast a spell and move the Flaming Sphere in the same round. I would often cast flaming sphere first, then next round move the flaming sphere and cast magic missile, then on the 3rd round (last round of sphere for a Wiz3) cast another Flaming Sphere and move the other one. 1st Round - 2d6 fire 2nd Round - 2d6 fire + 2d4+2 MM 3rd Round - 4d6 fire It was great damage and I didn't even use haste! Your force sphere is so good that you don't even need to cast a second one, 2 move-equivs are twice as powerful. If you want to do it like that, I would make it so you can use it 1/round as a move equivelent. If you want to move it more, you have to use your iterative attacks to get more "attacks", after all you are flinging the sphere, not just directing it. Technik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique some [Force] based spells for me
Top