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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Critique Sought For Subterranean Creatures
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<blockquote data-quote="Alzrius" data-source="post: 9539193" data-attributes="member: 8461"><p>In terms of overall combat power, this guy has a lot of defenses that I suspect will frustrate a CR 2 party. For instance, melee characters that aren't dedicated martials, especially if Strength isn't a primary attribute for them (e.g. rogues and monks), will likely find this guy's AC a bit tough. Likewise, few martials will have a cold iron weapon, so that DR will probably soak up a lot of damage unless someone gets a few lucky crits.</p><p></p><p>Likewise, expect the spell resistance to eat up a lot of direct magical attacks, though those saves mean that those that get through have a decent chance of having full effect. Personally, I'm not sure he needs those particular feats, but giving him stronger ones could make him tougher than expected.</p><p></p><p>His spell-like abilities could really confound a party, though. <em>Blink</em> has the potential to interfere with his own attacks, but he's not much of an attacker anyway, so that matters less than how much it hinders the PCs. Likewise, using <em>darkness</em> in an underground environment (which is their listed environment), which is usually an area of bad illumination anyway, means that there's a good chance he'll have concealment as well if the PCs don't have darkvision.</p><p></p><p>Also, its blindsight says its "affected normally" by sound-based attacks. I'm not sure what that means; do they ignore his spell resistance? Does he take +50% damage from sonic attacks? It's not clear to me.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9539193, member: 8461"] In terms of overall combat power, this guy has a lot of defenses that I suspect will frustrate a CR 2 party. For instance, melee characters that aren't dedicated martials, especially if Strength isn't a primary attribute for them (e.g. rogues and monks), will likely find this guy's AC a bit tough. Likewise, few martials will have a cold iron weapon, so that DR will probably soak up a lot of damage unless someone gets a few lucky crits. Likewise, expect the spell resistance to eat up a lot of direct magical attacks, though those saves mean that those that get through have a decent chance of having full effect. Personally, I'm not sure he needs those particular feats, but giving him stronger ones could make him tougher than expected. His spell-like abilities could really confound a party, though. [i]Blink[/i] has the potential to interfere with his own attacks, but he's not much of an attacker anyway, so that matters less than how much it hinders the PCs. Likewise, using [i]darkness[/i] in an underground environment (which is their listed environment), which is usually an area of bad illumination anyway, means that there's a good chance he'll have concealment as well if the PCs don't have darkvision. Also, its blindsight says its "affected normally" by sound-based attacks. I'm not sure what that means; do they ignore his spell resistance? Does he take +50% damage from sonic attacks? It's not clear to me. [/QUOTE]
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Critique Sought For Subterranean Creatures
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