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Critique this build: Bear Warrior
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<blockquote data-quote="Dagredhel" data-source="post: 3620481" data-attributes="member: 3421"><p>I wanted to make a barbarian who <em>didn't</em> use a two-handed weapon <em>or</em> charge all of the time, but was still competitive. I tried for a progression that would be playable at all levels.</p><p></p><p>I'd appreciate your feedback; tell me how you think I did. I welcome suggestions and criticism.</p><p></p><p>The build use the <strong>Bear Totem Barbarian</strong> variant from UA, combined with the <strong>City Brawler</strong> alternate class features from Dragon 349. (Since none of the abilities replace the same class feature and there is no "multiclassing" between Barbarian variants involved, I'm assuming that they can be combined.)</p><p></p><p>Here are the basic class abilities and feat choices; magic items to follow.</p><p></p><p><span style="color: DarkOrange"><strong>EDIT:</strong> swapped out <strong>Multiattack</strong> and <strong>Improved Multiattack</strong> for <strong>Multigrab</strong> and <strong>Improved Multigrab</strong>, and moved <strong>Improved Natural Attack (Claw)</strong> to 18th. </span></p><p></p><p><strong>Baerun Tree-Hugger</strong></p><p>Human Bear Totem Barbarian 2/Fighter 2/Bear Totem Barbarian 3/Bear Warrior 5/</p><p> Warshaper 3/Bear Warrior 5</p><p>32-point buy: 16 Str, 14 Dex, 16 Con, 10 Int, 8 Wis, 12 Cha</p><p></p><p> </p><p><span style="color: Red"><strong>1st</strong> <strong>Barbarian 1:</strong></span></p><p> Illiteracy</p><p> Rage, 1/day</p><p> Feat: Toughness</p><p> Feat: Improved Unarmed Strike</p><p> Feat: Two-Weapon Fighting (with Unarmed Strike only)</p><p> Only take a –2 penalty on Attack rolls with Improvised weapons</p><p> Human Bonus Feat: Extra Rage (+2/day)</p><p> Bonus Feat: Extend Rage (+5 rounds)</p><p> Flaw: Shaky (-2 to ranged attack rolls)</p><p> Bonus Feat: Endurance</p><p> Flaw: Inattentive (-4 to Listen and Spot Checks)</p><p> Bonus Feat: Steadfast Determination (use Con instead of Wis on Will Saves;</p><p> 1 not auto-failure)</p><p></p><p><span style="color: Red"><strong>2nd</strong> <strong>Barbarian 2:</strong></span></p><p> Feat: Improved Grapple (+4 to grapple checks)</p><p></p><p><span style="color: Navy"><strong>3rd </strong> <strong>Fighter 1:</strong></span></p><p> Fighter Bonus Feat: Versatile Unarmed Strike</p><p> Bonus Feat: Superior Unarmed Strike (3rd - 1d4, 4th - 1d6, 8th - 1d8, 12th - 1d10, 16th - 2d6)</p><p></p><p><span style="color: Navy"><strong>4th</strong> <strong>Fighter 2:</strong></span></p><p> Fighter Bonus Feat: Power Attack</p><p> +1 to Strength</p><p></p><p><span style="color: Red"><strong>5th</strong> <strong>Barbarian 3:</strong></span></p><p> Feat: Great Fortitude</p><p></p><p><span style="color: Red"><strong>6th</strong> <strong>Barbarian 4:</strong></span></p><p> Rage, 2/day</p><p> Bonus Feat: Extra Rage</p><p></p><p><span style="color: Red"><strong>7th</strong> <strong>Barbarian 5:</strong></span></p><p> +4 bonus on Grapple checks when Raging</p><p></p><p><span style="color: DarkRed"><strong>8th</strong> <strong>Bear Warrior 1:</strong></span></p><p> Bear Form (black, +8 Str, +2 Dex, +4 Con, Medium Animal, Speed 40 ft.,</p><p> +2 natural armor, Space/Reach: 5’/5’, Claw 1d4 or</p><p> 2 Claws 1d4 + Bite 1d6)</p><p> +1 to Strength</p><p></p><p><span style="color: DarkRed"><strong>9th</strong> <strong>Bear Warrior 2</strong></span></p><p> Bonus Feat: <strong><span style="color: DarkOrange">Multigrab</span></strong></p><p></p><p><span style="color: DarkRed"><strong>10th</strong> <strong>Bear Warrior 3:</strong></span></p><p> Scent</p><p></p><p><span style="color: DarkRed"><strong>11th Bear Warrior 4</strong></span></p><p></p><p><span style="color: DarkRed"><strong>12th Bear Warrior 5:</strong></span></p><p> Bear Form (brown, +16 Str, +2 Dex, +8 Con, Large Animal, Speed 40 ft.,</p><p> +5 natural armor [-1 size], Space/Reach: 10’/5’, Claw 1d8</p><p> or 2 Claws 1d8 + Bite 2d6, SA: Improved Grab with Claw attacks)</p><p> Bonus Feat: <strong><span style="color: DarkOrange">Greater Multigrab</span></strong></p><p> +1 to Strength</p><p></p><p><span style="color: Indigo"><strong>13th</strong> <strong>Warshaper 1:</strong></span></p><p> Morphic Immunities (immune to stunning & critical hits)</p><p> Morphic Weapons</p><p></p><p><span style="color: Indigo"><strong>14th</strong> <strong>Warshaper 2:</strong></span></p><p> Morphic Body (+4 Str & +4 Con)</p><p></p><p><span style="color: Indigo"><strong>15th</strong> <strong>Warshaper 3</strong></span></p><p> Morphic Reach (+5’ with natural weapons)</p><p> Bonus Feat: Combat Reflexes </p><p></p><p><span style="color: DarkRed"><strong>16th</strong> <strong>Bear Warrior 6</strong></span></p><p> +1 to Strength</p><p></p><p><span style="color: DarkRed"><strong>17th</strong> <strong>Bear Warrior 7</strong></span></p><p> Rage +1/day</p><p></p><p><span style="color: DarkRed"><strong>18th</strong> <strong>Bear Warrior 8</strong></span></p><p> Bonus Feat: Improved Natural Attack (Claw)</p><p></p><p><span style="color: DarkRed"><strong>19th</strong> <strong>Bear Warrior 9</strong></span></p><p></p><p><span style="color: DarkRed"><strong>20th</strong> <strong>Bear Warrior 10</strong></span></p><p> Bear Form (Dire, +20 Str, +2 Dex, +8 Con, Large Animal, Speed 40 ft.,</p><p> +7 natural armor [-1 size], Space/Reach: 10’/5’, Claw 2d4</p><p> or 2 Claws 2d4 + Bite 2d8, SA: Improved Grab with Claw attacks)</p><p> +1 to Strength</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 3620481, member: 3421"] I wanted to make a barbarian who [I]didn't[/I] use a two-handed weapon [I]or[/I] charge all of the time, but was still competitive. I tried for a progression that would be playable at all levels. I'd appreciate your feedback; tell me how you think I did. I welcome suggestions and criticism. The build use the [B]Bear Totem Barbarian[/B] variant from UA, combined with the [B]City Brawler[/B] alternate class features from Dragon 349. (Since none of the abilities replace the same class feature and there is no "multiclassing" between Barbarian variants involved, I'm assuming that they can be combined.) Here are the basic class abilities and feat choices; magic items to follow. [COLOR=DarkOrange][B]EDIT:[/B] swapped out [B]Multiattack[/B] and [B]Improved Multiattack[/B] for [B]Multigrab[/B] and [B]Improved Multigrab[/B], and moved [B]Improved Natural Attack (Claw)[/B] to 18th. [/COLOR] [B]Baerun Tree-Hugger[/B] Human Bear Totem Barbarian 2/Fighter 2/Bear Totem Barbarian 3/Bear Warrior 5/ Warshaper 3/Bear Warrior 5 32-point buy: 16 Str, 14 Dex, 16 Con, 10 Int, 8 Wis, 12 Cha [COLOR=Red][B]1st[/B] [B]Barbarian 1:[/B][/COLOR] Illiteracy Rage, 1/day Feat: Toughness Feat: Improved Unarmed Strike Feat: Two-Weapon Fighting (with Unarmed Strike only) Only take a –2 penalty on Attack rolls with Improvised weapons Human Bonus Feat: Extra Rage (+2/day) Bonus Feat: Extend Rage (+5 rounds) Flaw: Shaky (-2 to ranged attack rolls) Bonus Feat: Endurance Flaw: Inattentive (-4 to Listen and Spot Checks) Bonus Feat: Steadfast Determination (use Con instead of Wis on Will Saves; 1 not auto-failure) [COLOR=Red][B]2nd[/B] [B]Barbarian 2:[/B][/COLOR] Feat: Improved Grapple (+4 to grapple checks) [COLOR=Navy][B]3rd [/B] [B]Fighter 1:[/B][/COLOR] Fighter Bonus Feat: Versatile Unarmed Strike Bonus Feat: Superior Unarmed Strike (3rd - 1d4, 4th - 1d6, 8th - 1d8, 12th - 1d10, 16th - 2d6) [COLOR=Navy][B]4th[/B] [B]Fighter 2:[/B][/COLOR] Fighter Bonus Feat: Power Attack +1 to Strength [COLOR=Red][B]5th[/B] [B]Barbarian 3:[/B][/COLOR] Feat: Great Fortitude [COLOR=Red][B]6th[/B] [B]Barbarian 4:[/B][/COLOR] Rage, 2/day Bonus Feat: Extra Rage [COLOR=Red][B]7th[/B] [B]Barbarian 5:[/B][/COLOR] +4 bonus on Grapple checks when Raging [COLOR=DarkRed][B]8th[/B] [B]Bear Warrior 1:[/B][/COLOR] Bear Form (black, +8 Str, +2 Dex, +4 Con, Medium Animal, Speed 40 ft., +2 natural armor, Space/Reach: 5’/5’, Claw 1d4 or 2 Claws 1d4 + Bite 1d6) +1 to Strength [COLOR=DarkRed][B]9th[/B] [B]Bear Warrior 2[/B][/COLOR] Bonus Feat: [B][COLOR=DarkOrange]Multigrab[/COLOR][/B] [COLOR=DarkRed][B]10th[/B] [B]Bear Warrior 3:[/B][/COLOR] Scent [COLOR=DarkRed][B]11th Bear Warrior 4[/B][/COLOR] [COLOR=DarkRed][B]12th Bear Warrior 5:[/B][/COLOR] Bear Form (brown, +16 Str, +2 Dex, +8 Con, Large Animal, Speed 40 ft., +5 natural armor [-1 size], Space/Reach: 10’/5’, Claw 1d8 or 2 Claws 1d8 + Bite 2d6, SA: Improved Grab with Claw attacks) Bonus Feat: [B][COLOR=DarkOrange]Greater Multigrab[/COLOR][/B] +1 to Strength [COLOR=Indigo][B]13th[/B] [B]Warshaper 1:[/B][/COLOR] Morphic Immunities (immune to stunning & critical hits) Morphic Weapons [COLOR=Indigo][B]14th[/B] [B]Warshaper 2:[/B][/COLOR] Morphic Body (+4 Str & +4 Con) [COLOR=Indigo][B]15th[/B] [B]Warshaper 3[/B][/COLOR] Morphic Reach (+5’ with natural weapons) Bonus Feat: Combat Reflexes [COLOR=DarkRed][B]16th[/B] [B]Bear Warrior 6[/B][/COLOR] +1 to Strength [COLOR=DarkRed][B]17th[/B] [B]Bear Warrior 7[/B][/COLOR] Rage +1/day [COLOR=DarkRed][B]18th[/B] [B]Bear Warrior 8[/B][/COLOR] Bonus Feat: Improved Natural Attack (Claw) [COLOR=DarkRed][B]19th[/B] [B]Bear Warrior 9[/B][/COLOR] [COLOR=DarkRed][B]20th[/B] [B]Bear Warrior 10[/B][/COLOR] Bear Form (Dire, +20 Str, +2 Dex, +8 Con, Large Animal, Speed 40 ft., +7 natural armor [-1 size], Space/Reach: 10’/5’, Claw 2d4 or 2 Claws 2d4 + Bite 2d8, SA: Improved Grab with Claw attacks) +1 to Strength [/QUOTE]
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