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Critique this build: WAR PC
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5576401" data-attributes="member: 6674868"><p>Alright, did some reading and trying to compare options between Warmind and War Hulk (Great job keeping with the WAR name theme, btw)</p><p></p><p>Lets ignore War Hulk's Massive Swing, which this build would receive at level 19. While it's Amazing, determining the usefulness between 2 PrC's based upon the last ability isn't going to get me through the levels.</p><p></p><p>Warmind has Sweeping Strike, level 5 ability (so at level 15 in my build, if I keep everything else the same, resulting in an attack of 14/9/4, ignoring any bonus for the purpose of comparison), allowing hitting 2 adjacent opponents with each melee attack. Since Warmind has a BAB progression and War Hulk does not, this allows the buildup of multiple hits in a full attack. This is nice.</p><p></p><p>War Hulk has Great Swing, level 2 ability (so at level 12 in my build, attack 11/6 including the Str bonus to ballance BAB progression) allowing the hitting of 3 adjacent opponents as a full action. Mighty Swing at character level 14 (attack 13/8) hitting 3 opponents with each melee attack. at level 15, (attack 14/9) against 3 adjacent opponents with each melee attack. </p><p></p><p>At level 19, Warmind it attacking 18/13/8/3, 2 adjacent opponents each swing. War Hulk it attacking 18/13, 3 adjacent opponents each swing.</p><p></p><p>However, Warmind is bringing more to the table than just this comparison. The Expansion power, with the ability to turn this Large build into a Huge one, adding to both character and weapon reach, is very yummy. Is there an errata that clarifies if this is a 1 round/level or 1 min./level, since in the text it says, "If you spend 2 additional power points, this power's duration is 1 minute per level rather than 1 round per level", when, in the power's summary entry under duration, it already says it's 1 min./level? If it is in fact 1 minute/level, it is ridiculously cool. If it is 1 round/level, it is useful. Taking a standard action every few rounds to get big again interrupts the flow of endless attacks.</p><p></p><p>Warmind's other abilities, such as +Str, +Con (while having the full BAB progression, unlike War Hulk) and +AC are great selling points.</p><p></p><p>Having to not give up all Int., Cha. and Wis. based skills would be nice. Not a decision making factor to this build, but still nice.</p><p></p><p>The downfall against Warmind is the prereqs. I'd need Wild Talent feat, plus a feat that granted me Knowledge (psionics) as a class skill, or I'd need to restructure my build more drastically, perhaps using only 3 levels Warblade and 1 level Psychic Warrior. Also, The build would be slightly more MAD, requiring an investment into Wisdom stat. </p><p></p><p>Are there any other powers for the Warmind (Psychic Warrior list) that allow for more attacks per swing/standard action? I see some really useful powers, but nothing that directly addresses the purpose for this build. I think finding specific Powers that work towards these goals will tip the favor towards Warmind over War Hulk, otherwise I'll keep War Hulk.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5576401, member: 6674868"] Alright, did some reading and trying to compare options between Warmind and War Hulk (Great job keeping with the WAR name theme, btw) Lets ignore War Hulk's Massive Swing, which this build would receive at level 19. While it's Amazing, determining the usefulness between 2 PrC's based upon the last ability isn't going to get me through the levels. Warmind has Sweeping Strike, level 5 ability (so at level 15 in my build, if I keep everything else the same, resulting in an attack of 14/9/4, ignoring any bonus for the purpose of comparison), allowing hitting 2 adjacent opponents with each melee attack. Since Warmind has a BAB progression and War Hulk does not, this allows the buildup of multiple hits in a full attack. This is nice. War Hulk has Great Swing, level 2 ability (so at level 12 in my build, attack 11/6 including the Str bonus to ballance BAB progression) allowing the hitting of 3 adjacent opponents as a full action. Mighty Swing at character level 14 (attack 13/8) hitting 3 opponents with each melee attack. at level 15, (attack 14/9) against 3 adjacent opponents with each melee attack. At level 19, Warmind it attacking 18/13/8/3, 2 adjacent opponents each swing. War Hulk it attacking 18/13, 3 adjacent opponents each swing. However, Warmind is bringing more to the table than just this comparison. The Expansion power, with the ability to turn this Large build into a Huge one, adding to both character and weapon reach, is very yummy. Is there an errata that clarifies if this is a 1 round/level or 1 min./level, since in the text it says, "If you spend 2 additional power points, this power's duration is 1 minute per level rather than 1 round per level", when, in the power's summary entry under duration, it already says it's 1 min./level? If it is in fact 1 minute/level, it is ridiculously cool. If it is 1 round/level, it is useful. Taking a standard action every few rounds to get big again interrupts the flow of endless attacks. Warmind's other abilities, such as +Str, +Con (while having the full BAB progression, unlike War Hulk) and +AC are great selling points. Having to not give up all Int., Cha. and Wis. based skills would be nice. Not a decision making factor to this build, but still nice. The downfall against Warmind is the prereqs. I'd need Wild Talent feat, plus a feat that granted me Knowledge (psionics) as a class skill, or I'd need to restructure my build more drastically, perhaps using only 3 levels Warblade and 1 level Psychic Warrior. Also, The build would be slightly more MAD, requiring an investment into Wisdom stat. Are there any other powers for the Warmind (Psychic Warrior list) that allow for more attacks per swing/standard action? I see some really useful powers, but nothing that directly addresses the purpose for this build. I think finding specific Powers that work towards these goals will tip the favor towards Warmind over War Hulk, otherwise I'll keep War Hulk. [/QUOTE]
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