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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Critique This Plz
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<blockquote data-quote="the Jester" data-source="post: 1984911" data-attributes="member: 1210"><p>Hey Shylady, welcome to the hobby, I hope you enjoy your stay! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All right, just to jump in with some constructive criticism/advice- one of the best ways to balance your fetishes and stuff is to compare them to feats. In general, when you're talking about flat bonuses, a feat might give:</p><p></p><p>+4 to a skill check in narrow circumstances (Combat Casting, Improved Initiative)</p><p>+3 to a skill check (Skill Focus)</p><p>+2 to two skills (Alertness, Self-Sufficient)</p><p>+1 to attack or save DC</p><p></p><p>So when you look at your fetishes, I think the minor ones should be about on par with a feat, 1/day for 1 round or minute per level, depending on the effect.</p><p></p><p>The greater fetishes at higher level might be best balanced by making them equivalent to a spell of a certain level (maybe the highest level spell the character can cast at that level?) and making them usable from 1/day to 3/day. </p><p></p><p>These aren't hard and fast rules, I'm just trying to give you some pointers on balancing the class. I'm a hard-nosed balance-nazi dm, so I have an eye for it, and in my experience the best way to balance a class is comparing it to other classes and seeing how it stacks up. It should be better in its specialty than other classes, but worse in other classes' specialties than they are. Also, if it's so cool that everyone wants to take it, it's too good. </p><p></p><p>Hope this helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 1984911, member: 1210"] Hey Shylady, welcome to the hobby, I hope you enjoy your stay! :) All right, just to jump in with some constructive criticism/advice- one of the best ways to balance your fetishes and stuff is to compare them to feats. In general, when you're talking about flat bonuses, a feat might give: +4 to a skill check in narrow circumstances (Combat Casting, Improved Initiative) +3 to a skill check (Skill Focus) +2 to two skills (Alertness, Self-Sufficient) +1 to attack or save DC So when you look at your fetishes, I think the minor ones should be about on par with a feat, 1/day for 1 round or minute per level, depending on the effect. The greater fetishes at higher level might be best balanced by making them equivalent to a spell of a certain level (maybe the highest level spell the character can cast at that level?) and making them usable from 1/day to 3/day. These aren't hard and fast rules, I'm just trying to give you some pointers on balancing the class. I'm a hard-nosed balance-nazi dm, so I have an eye for it, and in my experience the best way to balance a class is comparing it to other classes and seeing how it stacks up. It should be better in its specialty than other classes, but worse in other classes' specialties than they are. Also, if it's so cool that everyone wants to take it, it's too good. Hope this helps! :D [/QUOTE]
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