Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique this Pr Class please
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kobold" data-source="post: 361011" data-attributes="member: 1727"><p>A player presented this class to me, being a poor judge of these things I'd like someone else to tell me if this is a balanced class. It is appropriate to the campaign world, so I suppose it would make a nice addition if it's balanced.</p><p>Thanks for the help</p><p></p><p>Hoplite: Prestige Class</p><p></p><p>ClassLevel BaseAttack Bonus FortSave RefSave WillSave Special Abilities</p><p> </p><p>1st +1 +2 +1 +0 Charge 1/day, Coup</p><p>2nd +2 +3 +1 +0 Phalanx +1 AC</p><p>3rd +3 +3 +2 +0 Butt-Strike</p><p>4th +4 +4 +2 +1 Charge 2/day</p><p>5th +5 +4 +3 +1 One-Handed Spear, Piercing Charge</p><p>6th +6 +5 +3 +1 Phalanx +2 AC</p><p>7th +7 +5 +4 +2 Charge 3/day</p><p>8th +8 +6 +4 +2 Phalanx Charge</p><p>9th +9 +6 +5 +2 Phalanx +3 AC</p><p>10th +10 +7 +5 +3 Charge 4/day</p><p></p><p>Requirements:</p><p></p><p>Alignment: Any Lawful</p><p></p><p>Race: Any</p><p></p><p>Craft (any): Two Ranks</p><p></p><p>Feats: Weapon Focus: Any Spear; Weapon Specialization: Any Spear.</p><p></p><p>Class Skills: As Basic Fighter</p><p></p><p> Skill Points at each level: 2 + Int Modifier</p><p></p><p>Class Features:</p><p></p><p>Butt-Strike: This special ability gives the Hoplite an extra attack with the butt of his spear. It requires a full attack, and the butt-strike is made at the lowest attack value, or at –5 to hit if the character only has one normal attack. It is made on top of any other attacks possible for the Hoplite. </p><p></p><p>The Butt-strike requires that the Hoplite have a spear outfitted with a spike on what is normally the “down-end” of the spear. Damage for the spike is as follows: </p><p></p><p>Half-Spear: 1d3</p><p>Short-Spear: 1d4</p><p>Long Spear: 1d6</p><p></p><p>Critical damage for a Butt-strike is at X2, not X3.</p><p></p><p>Charge: A given number of times a day, the Hoplite can charge an opponent without the –2 AC penalty normally associated with the maneuver. The Hoplite must be using a spear in one hand and a large or tower shield in the other; this maneuver will not be possible with any other form of weaponry. The attack, of course, maintains the +2 attack bonus.</p><p></p><p>Coup: If the Hoplite has a spear outfitted with a spike on the down end, he may attempt to deliver a coup de gras upon a helpless or dying opponent whose square the Hoplite moves through. The Hoplite can move no faster than a normal move, and cannot engage in other combat that round, except for attacks of opportunity.</p><p></p><p>One-Handed Spear: The Hoplite gains the ability to use any size spear (half, short or long) as a one-handed weapon. This means he can use any sized spear with a shield, thus maintaining all other Hoplite abilities.</p><p></p><p>Phalanx: The heart of the Hoplite’s abilities, the Phalanx grants an AC bonus to both the Hoplite and any allies fighting along with him. For the Hoplite and others to gain this bonus, the allies must be in squares adjacent to the Hoplite (and each other if more than two), must be engaged in melee combat, and must all be facing in the same direction. They need not be armed in the same manner as the Hoplite.</p><p></p><p>The Phalanx bonus will travel along a line of allies, and does not just translate to the two allies to either side of the Hoplite. Thus, the Hoplite can be at one end of a line of five allies, and all will get the bonus. However, the Hoplite cannot receive this bonus when standing alone; he must have at least one ally standing adjacent to him. The moment the Hoplite no longer has allies adjacent to him engaged in melee combat, the Phalanx no longer applies. If more than one Hoplite is in the line, the highest bonus is used.</p><p></p><p>Phalanx Charge: This ability allows the Hoplite to translate both his Phalanx bonus and Charge ability to a line of allies charging along with him. The same rules apply here as they do in the regular Phalanx; thus, if allies move ahead or behind the Hoplite before meeting the opponents, then they will lose both bonuses. Using this ability counts against the Hoplite’s number of daily charges.</p><p></p><p>Piercing Charge: Starting at 5th level, when the Hoplite uses the Charge ability, he will receive a +2 to damage inflicted, on top of the +2 to hit and no AC penalty.</p></blockquote><p></p>
[QUOTE="kobold, post: 361011, member: 1727"] A player presented this class to me, being a poor judge of these things I'd like someone else to tell me if this is a balanced class. It is appropriate to the campaign world, so I suppose it would make a nice addition if it's balanced. Thanks for the help Hoplite: Prestige Class ClassLevel BaseAttack Bonus FortSave RefSave WillSave Special Abilities 1st +1 +2 +1 +0 Charge 1/day, Coup 2nd +2 +3 +1 +0 Phalanx +1 AC 3rd +3 +3 +2 +0 Butt-Strike 4th +4 +4 +2 +1 Charge 2/day 5th +5 +4 +3 +1 One-Handed Spear, Piercing Charge 6th +6 +5 +3 +1 Phalanx +2 AC 7th +7 +5 +4 +2 Charge 3/day 8th +8 +6 +4 +2 Phalanx Charge 9th +9 +6 +5 +2 Phalanx +3 AC 10th +10 +7 +5 +3 Charge 4/day Requirements: Alignment: Any Lawful Race: Any Craft (any): Two Ranks Feats: Weapon Focus: Any Spear; Weapon Specialization: Any Spear. Class Skills: As Basic Fighter Skill Points at each level: 2 + Int Modifier Class Features: Butt-Strike: This special ability gives the Hoplite an extra attack with the butt of his spear. It requires a full attack, and the butt-strike is made at the lowest attack value, or at –5 to hit if the character only has one normal attack. It is made on top of any other attacks possible for the Hoplite. The Butt-strike requires that the Hoplite have a spear outfitted with a spike on what is normally the “down-end” of the spear. Damage for the spike is as follows: Half-Spear: 1d3 Short-Spear: 1d4 Long Spear: 1d6 Critical damage for a Butt-strike is at X2, not X3. Charge: A given number of times a day, the Hoplite can charge an opponent without the –2 AC penalty normally associated with the maneuver. The Hoplite must be using a spear in one hand and a large or tower shield in the other; this maneuver will not be possible with any other form of weaponry. The attack, of course, maintains the +2 attack bonus. Coup: If the Hoplite has a spear outfitted with a spike on the down end, he may attempt to deliver a coup de gras upon a helpless or dying opponent whose square the Hoplite moves through. The Hoplite can move no faster than a normal move, and cannot engage in other combat that round, except for attacks of opportunity. One-Handed Spear: The Hoplite gains the ability to use any size spear (half, short or long) as a one-handed weapon. This means he can use any sized spear with a shield, thus maintaining all other Hoplite abilities. Phalanx: The heart of the Hoplite’s abilities, the Phalanx grants an AC bonus to both the Hoplite and any allies fighting along with him. For the Hoplite and others to gain this bonus, the allies must be in squares adjacent to the Hoplite (and each other if more than two), must be engaged in melee combat, and must all be facing in the same direction. They need not be armed in the same manner as the Hoplite. The Phalanx bonus will travel along a line of allies, and does not just translate to the two allies to either side of the Hoplite. Thus, the Hoplite can be at one end of a line of five allies, and all will get the bonus. However, the Hoplite cannot receive this bonus when standing alone; he must have at least one ally standing adjacent to him. The moment the Hoplite no longer has allies adjacent to him engaged in melee combat, the Phalanx no longer applies. If more than one Hoplite is in the line, the highest bonus is used. Phalanx Charge: This ability allows the Hoplite to translate both his Phalanx bonus and Charge ability to a line of allies charging along with him. The same rules apply here as they do in the regular Phalanx; thus, if allies move ahead or behind the Hoplite before meeting the opponents, then they will lose both bonuses. Using this ability counts against the Hoplite’s number of daily charges. Piercing Charge: Starting at 5th level, when the Hoplite uses the Charge ability, he will receive a +2 to damage inflicted, on top of the +2 to hit and no AC penalty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique this Pr Class please
Top