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<blockquote data-quote="Anaesthesia" data-source="post: 5202360" data-attributes="member: 83530"><p>Well, it was just a thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I like the idea of the crystals being "opposed" to him, though.</p><p></p><p>Somehow I always manage to make things too difficult. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>Here are some more thoughts about the Assassins: </p><p>1. Both are somehow connected somehow to birds (tattoo, guild crest, etc)-They are tipped off about this connection if/when they are snooping around the Baron's place/city-state. (knowing my players they'll probably ask the Thieves guild in Blacksand, first for clues as well).</p><p>2. The assassin that's after the Baron's daughter & minor noble was under an order from two guild-masters from Blacksand's Thieves' Guild, as they were hired by the Baron & the guild-masters sent an underling to do the job. The party isn't too wild about these two guild-masters, but is on good terms with another guild-master. However, I was thinking that the guild-master they're friendly with may have to do some searching for the connection with the other 2 guild-masters before he tells the group anything-and perhaps not until a while later they get any info, like when they are in the Baron's city-state.</p><p>3. The assassin under the direction of the Prince has a guild crest with a falcon in it; the powder poison found with the handmaiden was linked to this guild, as the murders of the two wizards a specialized technique of this particular assassin.</p><p></p><p>Another thought. In the first module when the players ko'd the priests of this evil cult, their god comes thru and inhabits this brass golem-the module had him as the final BBEG. I've been postponing this battle, because I wanted to have High Priest dealt with first, and perhaps put this fight at the end of this arc. I'm not sure that the god/brass golem would just try to take out the pcs by itself. </p><p></p><p>I think the players like this world they're in at the moment enough to keep going on adventures (what the adventures would be, I don't know).</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Anaesthesia, post: 5202360, member: 83530"] Well, it was just a thought. ;) I like the idea of the crystals being "opposed" to him, though. Somehow I always manage to make things too difficult. :blush: Here are some more thoughts about the Assassins: 1. Both are somehow connected somehow to birds (tattoo, guild crest, etc)-They are tipped off about this connection if/when they are snooping around the Baron's place/city-state. (knowing my players they'll probably ask the Thieves guild in Blacksand, first for clues as well). 2. The assassin that's after the Baron's daughter & minor noble was under an order from two guild-masters from Blacksand's Thieves' Guild, as they were hired by the Baron & the guild-masters sent an underling to do the job. The party isn't too wild about these two guild-masters, but is on good terms with another guild-master. However, I was thinking that the guild-master they're friendly with may have to do some searching for the connection with the other 2 guild-masters before he tells the group anything-and perhaps not until a while later they get any info, like when they are in the Baron's city-state. 3. The assassin under the direction of the Prince has a guild crest with a falcon in it; the powder poison found with the handmaiden was linked to this guild, as the murders of the two wizards a specialized technique of this particular assassin. Another thought. In the first module when the players ko'd the priests of this evil cult, their god comes thru and inhabits this brass golem-the module had him as the final BBEG. I've been postponing this battle, because I wanted to have High Priest dealt with first, and perhaps put this fight at the end of this arc. I'm not sure that the god/brass golem would just try to take out the pcs by itself. I think the players like this world they're in at the moment enough to keep going on adventures (what the adventures would be, I don't know). Any thoughts? [/QUOTE]
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