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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critiques needed: Toughness variant
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<blockquote data-quote="Archibald Theocliste" data-source="post: 225402" data-attributes="member: 3808"><p>Well, letting your players die at their CON score instead of -10 is a nice idea if you use it for all your players, not only those who have the feat.</p><p></p><p>This house rule allows you to use (at least) bees which won't die at -10 but just after the first crush of a hammer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>But if you limit it to Toughness, you'll have a wizard with 8 CON who will die at -10 unless he takes toughness wich will let him die at -8 (or -9 if you use your second rule)... So I suppose you already intended to never let the feat reduce this number below -10, and IMHO you are missing an interesting (or funny <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, well maybe not for the wizard... ) possibility here.</p><p>On the other hand letting your players die at -10 -toughness or -CON -toughness seems a good concept and makes this feat worthwile, or at least it never showed any abuse in our campaign.</p><p></p><p> </p><p></p><p>Has someone noticed that these feats seem like a waste of space? I don't want to rant here but look at them :</p><p>Dwarven Toughness, prereq. BFOR save 5+, add 6hp</p><p>Giant Toughness, prereq. BFOR save 8+, add 9hp</p><p>Dragon Toughness, prereq. BFOR save 11+, add 11hp</p><p>Don't you think it would be easier to use :</p><p>Improved Toughness, prereq. BFOR save 5+, add BFOR save score +1 hp?</p><p>(I'm not here to criticize their work but just to point the fact that with the wild increase of feats available to players, it is not necessary to create so many feats so close from each other, but I don't want to hijack, this is the subject of another thread...)</p></blockquote><p></p>
[QUOTE="Archibald Theocliste, post: 225402, member: 3808"] Well, letting your players die at their CON score instead of -10 is a nice idea if you use it for all your players, not only those who have the feat. This house rule allows you to use (at least) bees which won't die at -10 but just after the first crush of a hammer :p But if you limit it to Toughness, you'll have a wizard with 8 CON who will die at -10 unless he takes toughness wich will let him die at -8 (or -9 if you use your second rule)... So I suppose you already intended to never let the feat reduce this number below -10, and IMHO you are missing an interesting (or funny :), well maybe not for the wizard... ) possibility here. On the other hand letting your players die at -10 -toughness or -CON -toughness seems a good concept and makes this feat worthwile, or at least it never showed any abuse in our campaign. Has someone noticed that these feats seem like a waste of space? I don't want to rant here but look at them : Dwarven Toughness, prereq. BFOR save 5+, add 6hp Giant Toughness, prereq. BFOR save 8+, add 9hp Dragon Toughness, prereq. BFOR save 11+, add 11hp Don't you think it would be easier to use : Improved Toughness, prereq. BFOR save 5+, add BFOR save score +1 hp? (I'm not here to criticize their work but just to point the fact that with the wild increase of feats available to players, it is not necessary to create so many feats so close from each other, but I don't want to hijack, this is the subject of another thread...) [/QUOTE]
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Critiques needed: Toughness variant
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