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Critiques of 4e: about style not substance?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4285838" data-attributes="member: 704"><p>While I suppose I can see where someone who says that that new mechanics are junk is coming from, I cannot express my disagreement as strongly as I would like to with that statement.</p><p></p><p>This is the first version of the D&D rules that I have seen that make a full out effort to keep the game mechanically balanced at all levels and for all classes. The mechanics make sense, and are easy to learn, and easier to teach. This is not an edition where you will have to deal with the intractable problems of previous editions. High level combat will not get bogged down in tedious book keeping. Low level characters will not fall over dead if someone looks at them funny and uses harsh language. And though it is too early to tell, I expect that we will not have problems where one class ends up dominating play in a consistent manner.</p><p></p><p>In that regard, the mechanics are better than they have ever been.</p><p></p><p>For people who do not like the new mechanics, I suspect that it is a matter of the mechanics not re-enforcing their sense of disbelief. While players are long used to the idea of Wizards not being able to use certain spells more often than once per day, they may have problems accepting the idea of a Fighter or Rogue having powers that are usable only once per day. The 'its magic' explanation for an ability can be used to handwave all sorts of things. But for powers that are usable by a class that is by definition not magical at all, it may be harder to accept.</p><p></p><p>To put it another way, there are aspects of the new rules that are unapologetically mechanical, and for people not inclined to accept those limitations on the basis that 'it is a game and it needs to be balanced', the new mechanics will not be very pleasing.</p><p></p><p>Anyway, the more things change, the more they stay the same. Just like when 3rd edition came out, there will be many discussions debating the merits of the new system relative to the previous. The only thing to do is to try the system and see how it feels in play. For any system, judging it based solely on the rules and 2nd hand opinions is not really a fair way to assess the merits of the game.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4285838, member: 704"] While I suppose I can see where someone who says that that new mechanics are junk is coming from, I cannot express my disagreement as strongly as I would like to with that statement. This is the first version of the D&D rules that I have seen that make a full out effort to keep the game mechanically balanced at all levels and for all classes. The mechanics make sense, and are easy to learn, and easier to teach. This is not an edition where you will have to deal with the intractable problems of previous editions. High level combat will not get bogged down in tedious book keeping. Low level characters will not fall over dead if someone looks at them funny and uses harsh language. And though it is too early to tell, I expect that we will not have problems where one class ends up dominating play in a consistent manner. In that regard, the mechanics are better than they have ever been. For people who do not like the new mechanics, I suspect that it is a matter of the mechanics not re-enforcing their sense of disbelief. While players are long used to the idea of Wizards not being able to use certain spells more often than once per day, they may have problems accepting the idea of a Fighter or Rogue having powers that are usable only once per day. The 'its magic' explanation for an ability can be used to handwave all sorts of things. But for powers that are usable by a class that is by definition not magical at all, it may be harder to accept. To put it another way, there are aspects of the new rules that are unapologetically mechanical, and for people not inclined to accept those limitations on the basis that 'it is a game and it needs to be balanced', the new mechanics will not be very pleasing. Anyway, the more things change, the more they stay the same. Just like when 3rd edition came out, there will be many discussions debating the merits of the new system relative to the previous. The only thing to do is to try the system and see how it feels in play. For any system, judging it based solely on the rules and 2nd hand opinions is not really a fair way to assess the merits of the game. END COMMUNICATION [/QUOTE]
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