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Critiques wanted: Ragama
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<blockquote data-quote="Eternalknight" data-source="post: 278257" data-attributes="member: 1075"><p><span style="color: gold">RAGAMA</span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Large Magical Beast</span></p><p><span style="color: gold">Hit Dice: 4d10+16 (38hp)</span></p><p><span style="color: gold">Initiative: +6 (Dex)</span></p><p><span style="color: gold">Speed: 20ft, fly 50ft (good)</span></p><p><span style="color: gold">AC: 20 (-1 size, +6 Dex, +5 natural)</span></p><p><span style="color: gold">Attacks: Bite +11 melee, claw +6 melee</span></p><p><span style="color: gold">Damage: Bite 1d8+8, claw 1d6+4 and 1d4 electrical</span></p><p><span style="color: gold">Face/Reach: 10ft by 5 ft/5ft</span></p><p><span style="color: gold">Special Attacks: Electrical discharge.</span></p><p><span style="color: gold">Special Qualities: Blindsight, acid resistance 7</span></p><p><span style="color: gold">Saves: Fort +7, Ref +10, Will +6</span></p><p><span style="color: gold">Abilities: Str 25, Dex 22, Con 19, Int 2, Wis 14, Cha 6</span></p><p><span style="color: gold">Skills: Listen +4, Move Silently +10, Spot +4</span></p><p><span style="color: gold">Feats: Fly-by Attack</span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Climate/Terrain: Any land and underground</span></p><p><span style="color: gold">Organization: Group (10-100)</span></p><p><span style="color: gold">Challenge Rating: 4</span></p><p><span style="color: gold">Treasure: None</span></p><p><span style="color: gold">Alignment: Always lawful evil</span></p><p><span style="color: gold">Advancement: 5-6 HD (large)</span></p><p><span style="color: gold"></span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Large, scaly, and bat-winged, Ragama serve as flying mounts in the armies of the evil Darkkings. With a wingspan averaging around 9 feet, these beasts of burden carry alia, karnyk, and even the Darkkings themselves into combat. Their black scaly hide is almost dragonesque, and it serves them well as armor when ground troops shoot up at them in an effort to bring them down. </span></p><p><span style="color: gold"> </span></p><p><span style="color: gold">COMBAT </span></p><p><span style="color: gold">Although ragama are normally used as mounts, they are quite capable of fighting themselves. </span></p><p><span style="color: gold">Electric discharge (Sp): A ragama’s talons are charged with electricity. When they hit with their claw attack (which they may only do whilst airborne) they deal an extra 1d4 electrical damage. Once every 1d rounds, they may also shoot of a bolt of electricity, which extends in a 5ft wide line for 30ft. Anyone caught in the blast takes 3d6 electrical damage (half on a successful Reflex save; DC 18).</span></p><p><span style="color: gold"></span></p></blockquote><p></p>
[QUOTE="Eternalknight, post: 278257, member: 1075"] [color=gold]RAGAMA Large Magical Beast Hit Dice: 4d10+16 (38hp) Initiative: +6 (Dex) Speed: 20ft, fly 50ft (good) AC: 20 (-1 size, +6 Dex, +5 natural) Attacks: Bite +11 melee, claw +6 melee Damage: Bite 1d8+8, claw 1d6+4 and 1d4 electrical Face/Reach: 10ft by 5 ft/5ft Special Attacks: Electrical discharge. Special Qualities: Blindsight, acid resistance 7 Saves: Fort +7, Ref +10, Will +6 Abilities: Str 25, Dex 22, Con 19, Int 2, Wis 14, Cha 6 Skills: Listen +4, Move Silently +10, Spot +4 Feats: Fly-by Attack Climate/Terrain: Any land and underground Organization: Group (10-100) Challenge Rating: 4 Treasure: None Alignment: Always lawful evil Advancement: 5-6 HD (large) Large, scaly, and bat-winged, Ragama serve as flying mounts in the armies of the evil Darkkings. With a wingspan averaging around 9 feet, these beasts of burden carry alia, karnyk, and even the Darkkings themselves into combat. Their black scaly hide is almost dragonesque, and it serves them well as armor when ground troops shoot up at them in an effort to bring them down. COMBAT Although ragama are normally used as mounts, they are quite capable of fighting themselves. Electric discharge (Sp): A ragama’s talons are charged with electricity. When they hit with their claw attack (which they may only do whilst airborne) they deal an extra 1d4 electrical damage. Once every 1d rounds, they may also shoot of a bolt of electricity, which extends in a 5ft wide line for 30ft. Anyone caught in the blast takes 3d6 electrical damage (half on a successful Reflex save; DC 18). [/color] [/QUOTE]
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Critiques wanted: Ragama
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