Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Critiquing the Conjunction : Forked from the Great Conjunction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 4697250" data-attributes="member: 40177"><p>Y'know, I agree with almost everything you said there. Personally, Combat IS a bit wiffly, and it's being edited already. Damage, as it stands, does not scale with the health points/wounds system supplied. That really needs a change, but I didn't have time to get something really working.</p><p></p><p>The Characteristics don't work too well, either - that table will get modified. Basically, it's pretty hard to get any high (or low) characteristic. The table will be changed, once I get a workable idea.</p><p></p><p>You are right about the skill ratings, and that's the way I wanted it. PCs are supposed to be average joes - in fact, the "Concept" system supports this in a sense (since if you take "Soldier" as a concept, you can't use concept bonuses to replace the mostly combat-related skills... meaning it grants less than if you were to take "mechanic" or "homeless man"). I also wanted to give a benefit for PCs aiming, aiding another, and all that jazz... plus, it encourages the use of cover (Which I've just realized I didn't really put into the rules!)</p><p></p><p>Regarding Psychic Powers... I ran out of time, and I'm not sure I really like how I set them up. I'll be really looking over your feedback, there. I mostly agree with it.</p><p></p><p>As a note, a lot of setting "rules" (such as diseases, gas use, weapon quality, and the like) is actually going to be covered in a sub-system I planned on adding, but didn't really have the space for. It is a system that actually predates the Awakening by quite a bit. And it's a doozy of one - simple, and fun. I'll probably add it as an expansion at some point, once I've fixed the major glaring errors.</p><p></p><p></p><p></p><p>Thanks a lot for the nice words! I think I could have merged the psychic powers into the rules a bit more, but I think they still have a pretty good place (for example, your "initiative" result can affect your psychic skill score in a combat). I think setting is going to be a big part of my future design on things... I was too busy fretting over mechanics that I missed a bit of the fluff.</p></blockquote><p></p>
[QUOTE="Wik, post: 4697250, member: 40177"] Y'know, I agree with almost everything you said there. Personally, Combat IS a bit wiffly, and it's being edited already. Damage, as it stands, does not scale with the health points/wounds system supplied. That really needs a change, but I didn't have time to get something really working. The Characteristics don't work too well, either - that table will get modified. Basically, it's pretty hard to get any high (or low) characteristic. The table will be changed, once I get a workable idea. You are right about the skill ratings, and that's the way I wanted it. PCs are supposed to be average joes - in fact, the "Concept" system supports this in a sense (since if you take "Soldier" as a concept, you can't use concept bonuses to replace the mostly combat-related skills... meaning it grants less than if you were to take "mechanic" or "homeless man"). I also wanted to give a benefit for PCs aiming, aiding another, and all that jazz... plus, it encourages the use of cover (Which I've just realized I didn't really put into the rules!) Regarding Psychic Powers... I ran out of time, and I'm not sure I really like how I set them up. I'll be really looking over your feedback, there. I mostly agree with it. As a note, a lot of setting "rules" (such as diseases, gas use, weapon quality, and the like) is actually going to be covered in a sub-system I planned on adding, but didn't really have the space for. It is a system that actually predates the Awakening by quite a bit. And it's a doozy of one - simple, and fun. I'll probably add it as an expansion at some point, once I've fixed the major glaring errors. Thanks a lot for the nice words! I think I could have merged the psychic powers into the rules a bit more, but I think they still have a pretty good place (for example, your "initiative" result can affect your psychic skill score in a combat). I think setting is going to be a big part of my future design on things... I was too busy fretting over mechanics that I missed a bit of the fluff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Critiquing the Conjunction : Forked from the Great Conjunction
Top