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Critiquing the Conjunction : Forked from the Great Conjunction
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<blockquote data-quote="EP" data-source="post: 4716067" data-attributes="member: 41744"><p>EIGHTFOLD</p><p></p><p>This one definitely comes across as a game where the rules have been built around the story and that makes for an awesome roleplaying game. And I mean role-playing.</p><p></p><p>The System</p><p>Personally, I like more attributes (or ability scores, whatever they may be called for whichever game), but the use of Defenses and Conditions seems to offset that need. An expanded selection of talents also makes up for this and grants plenty of room for adaptation and personal growth as time goes on. Combat is simple and straightforward with an obvious benefit to using magic through power actions that non-magic users do not have. Equipment is reduced to window dressing as they all do the same damage and this means all non-magic users will be alike – only their stats will stand out and the base numbers are fairly low for any true variety.</p><p></p><p>Magic</p><p>I like the idea of the octants, but something about numerical ranks and designations takes away from the medieval fantasy tone. It’s not distracting, but I was hoping to see the octants’ ranks divided by names and titles keeping with the spirit of the magic. For example, beginning octants are known as primals.</p><p> The flux tokens took a second pass to grasp and this is something that could really make this particular magic system stand out. It actually allows the octants to become more powerful as the servitor builds up his power in combat or the power grows according to the environment. Recharging octants at certain times of day is interesting too and could have intriguing quirks and cultural habits for the servitors. Throw in the degrees and you have an interesting magic system I wouldn’t mind trying out some day.</p><p></p><p>The Prophecy</p><p>I never caught any reference to a prophecy in Eightfold.</p><p></p><p>The Ruined City</p><p>It’s more of the reverse, really. The world has been ruined and there are cities built and maintained by the servitors to protect the people from demons after falling from greater glory due to the Great Ones’ hubris. It makes a great place to start from and easily allows players to enter the realms of the damned.</p><p></p><p>An Ever-Present Threat</p><p>A world overrun by demons and devils with power hungry men seeking them out is a nice touch – the entire campaign setting is a moral dilemna. This game can make incredible use of alignment, drama, and choices.</p><p></p><p>Overall</p><p>I like it. If anything, I want to see more of what already exists and want to see what else can be done with this.</p></blockquote><p></p>
[QUOTE="EP, post: 4716067, member: 41744"] EIGHTFOLD This one definitely comes across as a game where the rules have been built around the story and that makes for an awesome roleplaying game. And I mean role-playing. The System Personally, I like more attributes (or ability scores, whatever they may be called for whichever game), but the use of Defenses and Conditions seems to offset that need. An expanded selection of talents also makes up for this and grants plenty of room for adaptation and personal growth as time goes on. Combat is simple and straightforward with an obvious benefit to using magic through power actions that non-magic users do not have. Equipment is reduced to window dressing as they all do the same damage and this means all non-magic users will be alike – only their stats will stand out and the base numbers are fairly low for any true variety. Magic I like the idea of the octants, but something about numerical ranks and designations takes away from the medieval fantasy tone. It’s not distracting, but I was hoping to see the octants’ ranks divided by names and titles keeping with the spirit of the magic. For example, beginning octants are known as primals. The flux tokens took a second pass to grasp and this is something that could really make this particular magic system stand out. It actually allows the octants to become more powerful as the servitor builds up his power in combat or the power grows according to the environment. Recharging octants at certain times of day is interesting too and could have intriguing quirks and cultural habits for the servitors. Throw in the degrees and you have an interesting magic system I wouldn’t mind trying out some day. The Prophecy I never caught any reference to a prophecy in Eightfold. The Ruined City It’s more of the reverse, really. The world has been ruined and there are cities built and maintained by the servitors to protect the people from demons after falling from greater glory due to the Great Ones’ hubris. It makes a great place to start from and easily allows players to enter the realms of the damned. An Ever-Present Threat A world overrun by demons and devils with power hungry men seeking them out is a nice touch – the entire campaign setting is a moral dilemna. This game can make incredible use of alignment, drama, and choices. Overall I like it. If anything, I want to see more of what already exists and want to see what else can be done with this. [/QUOTE]
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