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<blockquote data-quote="Nebulous" data-source="post: 7874157" data-attributes="member: 31465"><p>Well, if you poke around here often, the site is a conglomeration of complaints! But for the most part people do like 5e, myself included, quibbles aside. My complaint is a general one, it's too overly simplified. It's great though for getting new players into the game, it's fast to pick up. </p><p></p><p>I really, really don't like the 5e skill system. It just amounts to rolling high, and the vanilla-ness sets in pretty fast. The same can be argued for the classes, and although I DM exclusively I see the same class combos over and over and there's virtually no variation. They're fun enough to play on their own, but unique traits only come from roleplaying and feats, not much else. Well spell selection, I do throw in non-core spells from online supplements.</p><p></p><p>Oh, what else? OH. The core Monster Manual baddies are too weak. Lots of what made them scarier in past editions are stripped out, like demons having spells. This is all easy to add back in, but new DMs wouldn't have a clue. Fortunately there are again supplements like Expanded Monster Manual that fill the niche of what an official 5e MM should have been and gives you hundreds of monster variants that flesh out the core monsters.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7874157, member: 31465"] Well, if you poke around here often, the site is a conglomeration of complaints! But for the most part people do like 5e, myself included, quibbles aside. My complaint is a general one, it's too overly simplified. It's great though for getting new players into the game, it's fast to pick up. I really, really don't like the 5e skill system. It just amounts to rolling high, and the vanilla-ness sets in pretty fast. The same can be argued for the classes, and although I DM exclusively I see the same class combos over and over and there's virtually no variation. They're fun enough to play on their own, but unique traits only come from roleplaying and feats, not much else. Well spell selection, I do throw in non-core spells from online supplements. Oh, what else? OH. The core Monster Manual baddies are too weak. Lots of what made them scarier in past editions are stripped out, like demons having spells. This is all easy to add back in, but new DMs wouldn't have a clue. Fortunately there are again supplements like Expanded Monster Manual that fill the niche of what an official 5e MM should have been and gives you hundreds of monster variants that flesh out the core monsters. [/QUOTE]
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