Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Critiquing the System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 7874498" data-attributes="member: 93670"><p>Like [USER=6788934]@Einlanzer0[/USER] mentions, 5e does indeed do a lot of things right, the problems imo fall into three categories. </p><p></p><p>The first category is things like how PCs are practically indestructible short of a failed disintegrate save & how any monster not just "way beyond the PCs current capability" like an ancient dragon vrs a party of level 3PCs falls into a grouping of either"toothless and not scary to a party not suffering from lobotomized players" or "capable of instantly killing someone" with almost no middle ground. This is a forgivable design choice where I think they just went too far. A player shouldn't need to have the entire table <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/UnsuspectinglySoused" target="_blank">unexpectedly soused</a> in order to find themselves a little nervous in combat about anything other than "yea even half damage from a super nova still kills me"</p><p></p><p>The second category is frustrating things that annoy me like the fact that damage types are practically irrelevant as long as you aren't dealing bludgeoning piercing or slashing damage with a nonmagical weapon. the massive overvaluing of charisma probably falls here too.</p><p></p><p>The third category is completely unforgivable things that are more difficult to believe were accidental unforeseen things that escaped basic sanity checking than it is to believe WotC is capable of being<em> that</em> bad at sanity checking. Tiny hut, heat metal, banish, the number of front loaded sorcerer or warlock abilities that just that completely avoided sanity checking as is or by RAW(especially if paired with things like tiny hut abuse), etc.</p><p></p><p>Somewhere in those three is the devaluing of int & strength mixed with the elevation of dex & charisma.</p><p></p><p>Something I do that helps with the indestructable problem in my non-AL game is to tell players do not take average... Max+con at 1st then roll HP& add con, but if you roll less than your strength mod use strength mod+con for that level... healing potions are 2hd+2 not 2d4+2... & medium/heavy armor grants dr equal to half/full proficiency bonus against physical attacks. It results in a 3.5 style curve where things that should be crunchy (ie heavy armor strength builds) can take a huge beating & still reasonably recover but the light & no armor wearing types would just get knocked flat in the dirt. Even at level seven the wizard scorlock & rogue frequently say things like "wow, that's more HP than I even have <em>max.</em>" (obviously I use more powerful foes to match)</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7874498, member: 93670"] Like [USER=6788934]@Einlanzer0[/USER] mentions, 5e does indeed do a lot of things right, the problems imo fall into three categories. The first category is things like how PCs are practically indestructible short of a failed disintegrate save & how any monster not just "way beyond the PCs current capability" like an ancient dragon vrs a party of level 3PCs falls into a grouping of either"toothless and not scary to a party not suffering from lobotomized players" or "capable of instantly killing someone" with almost no middle ground. This is a forgivable design choice where I think they just went too far. A player shouldn't need to have the entire table [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/UnsuspectinglySoused']unexpectedly soused[/URL] in order to find themselves a little nervous in combat about anything other than "yea even half damage from a super nova still kills me" The second category is frustrating things that annoy me like the fact that damage types are practically irrelevant as long as you aren't dealing bludgeoning piercing or slashing damage with a nonmagical weapon. the massive overvaluing of charisma probably falls here too. The third category is completely unforgivable things that are more difficult to believe were accidental unforeseen things that escaped basic sanity checking than it is to believe WotC is capable of being[I] that[/I] bad at sanity checking. Tiny hut, heat metal, banish, the number of front loaded sorcerer or warlock abilities that just that completely avoided sanity checking as is or by RAW(especially if paired with things like tiny hut abuse), etc. Somewhere in those three is the devaluing of int & strength mixed with the elevation of dex & charisma. Something I do that helps with the indestructable problem in my non-AL game is to tell players do not take average... Max+con at 1st then roll HP& add con, but if you roll less than your strength mod use strength mod+con for that level... healing potions are 2hd+2 not 2d4+2... & medium/heavy armor grants dr equal to half/full proficiency bonus against physical attacks. It results in a 3.5 style curve where things that should be crunchy (ie heavy armor strength builds) can take a huge beating & still reasonably recover but the light & no armor wearing types would just get knocked flat in the dirt. Even at level seven the wizard scorlock & rogue frequently say things like "wow, that's more HP than I even have [I]max.[/I]" (obviously I use more powerful foes to match) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critiquing the System
Top