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<blockquote data-quote="Horwath" data-source="post: 7874587" data-attributes="member: 6801299"><p>1. I would like th 4E version of healing surges. something like 3-4 healing for 25% of your HPs during short rest. They would recover during long rest.</p><p></p><p>2. Bounded accuracy is not the problem, it one of the better things in 5E. main problem of d20 system is the d20. It's too enreliable. 3d6 with bounded accuracy is great. with 3d6 a weak individual with 8 str has a check spread of 2-17 while a individual with 20 str has 8-23 and with a bell curve there is much smaller chance of a weak character defeating strong.</p><p></p><p>additional.</p><p></p><p>There should be more 1-2 expertise per class at 1st level.</p><p>Especially in a skill that should define a class.</p><p></p><p>I.E.</p><p>Barbarian: expertise in one skill out of athletics, perception, survival,</p><p>Bard: expertise in perform, one music instrument, and one of arcana, religion or nature.</p><p>Cleric: expertise in religion,</p><p>Druid: experise in nature,</p><p>Fighter/monk: expertise in athletics or acrobatics,</p><p>Ranger; expertise in survival and one of nature or perception</p><p>Rogue; expertise in thief tools and 3 skills</p><p>Sorcerer: expertise in a skill determined by bloodline</p><p>Warlock; expertise in one of arcana, religion or nature. depending on patron</p><p>Wizard; expertise in arcana and alchemy tools</p></blockquote><p></p>
[QUOTE="Horwath, post: 7874587, member: 6801299"] 1. I would like th 4E version of healing surges. something like 3-4 healing for 25% of your HPs during short rest. They would recover during long rest. 2. Bounded accuracy is not the problem, it one of the better things in 5E. main problem of d20 system is the d20. It's too enreliable. 3d6 with bounded accuracy is great. with 3d6 a weak individual with 8 str has a check spread of 2-17 while a individual with 20 str has 8-23 and with a bell curve there is much smaller chance of a weak character defeating strong. additional. There should be more 1-2 expertise per class at 1st level. Especially in a skill that should define a class. I.E. Barbarian: expertise in one skill out of athletics, perception, survival, Bard: expertise in perform, one music instrument, and one of arcana, religion or nature. Cleric: expertise in religion, Druid: experise in nature, Fighter/monk: expertise in athletics or acrobatics, Ranger; expertise in survival and one of nature or perception Rogue; expertise in thief tools and 3 skills Sorcerer: expertise in a skill determined by bloodline Warlock; expertise in one of arcana, religion or nature. depending on patron Wizard; expertise in arcana and alchemy tools [/QUOTE]
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