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<blockquote data-quote="NaturalZero" data-source="post: 7874625" data-attributes="member: 55705"><p>I like the core rules, for the most part. They seem like a solid base onto which you could add a lot but WotC doesn't seem to want to go that route.</p><p></p><p>I think my main issue is just how classes are designed on a fundamental level. I would have much preferred every class to get a subclass at level 1, allowing for much more flexibility in swapping out basic functionality, and a little more weight from the class features shifted to the subclass. Also, I feel like we could have filled many more archetypes in compelling ways if you took the wizard schools, warlock, and sorcerer and redivided them into classes that supported iconic things like necromancer more fully. The wizard and sorc certain look exactly like classical DnD classes but, compared to what they could be, they're needlessly generic jumbles of different spells.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7874625, member: 55705"] I like the core rules, for the most part. They seem like a solid base onto which you could add a lot but WotC doesn't seem to want to go that route. I think my main issue is just how classes are designed on a fundamental level. I would have much preferred every class to get a subclass at level 1, allowing for much more flexibility in swapping out basic functionality, and a little more weight from the class features shifted to the subclass. Also, I feel like we could have filled many more archetypes in compelling ways if you took the wizard schools, warlock, and sorcerer and redivided them into classes that supported iconic things like necromancer more fully. The wizard and sorc certain look exactly like classical DnD classes but, compared to what they could be, they're needlessly generic jumbles of different spells. [/QUOTE]
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