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<blockquote data-quote="Coroc" data-source="post: 7874632" data-attributes="member: 6895991"><p>1. Easily fixable, if you like to rough up low levels start at 2 or 3 with maxed HP roll /average after that.</p><p></p><p>2. I hate prestige class and MC except for CRPG, I am so glad you can build quasi "MC" in 5e with eldritch knight , arcane Trickster , or class X wit the criminal background. That is one if its finest game design features.</p><p></p><p>3. I love inspiration and it is in no way wonky. It is players last resort deus ex machina chance at my table and we normally allow it to affect a DM d20 roll also. It is a good reward instead of X independent of whether you calculate detailed XP or threshold XP</p><p></p><p>4. Yea there is some things about attributes which bother me a bit - but you would not be able to have bound accuracy were the attributes differently. I am to lazy to explain the math on it in detail now, but it has to do with the small prof bonus rang (1-6).</p><p>To make some attributes more meaningful use the "associate alternative attributes to skill checks" rule</p><p>e.g. perception with int, intimidation with str ( I also allowed it to be done with con wit ha dwarf once) etc. etc.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7874632, member: 6895991"] 1. Easily fixable, if you like to rough up low levels start at 2 or 3 with maxed HP roll /average after that. 2. I hate prestige class and MC except for CRPG, I am so glad you can build quasi "MC" in 5e with eldritch knight , arcane Trickster , or class X wit the criminal background. That is one if its finest game design features. 3. I love inspiration and it is in no way wonky. It is players last resort deus ex machina chance at my table and we normally allow it to affect a DM d20 roll also. It is a good reward instead of X independent of whether you calculate detailed XP or threshold XP 4. Yea there is some things about attributes which bother me a bit - but you would not be able to have bound accuracy were the attributes differently. I am to lazy to explain the math on it in detail now, but it has to do with the small prof bonus rang (1-6). To make some attributes more meaningful use the "associate alternative attributes to skill checks" rule e.g. perception with int, intimidation with str ( I also allowed it to be done with con wit ha dwarf once) etc. etc. [/QUOTE]
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