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<blockquote data-quote="tetrasodium" data-source="post: 7874752" data-attributes="member: 93670"><p>true to a degree, but it's much worse than that with those two with seemingly more thought gone into "how can this MC combo appeal to the inner munchkin" than "how can we make a cool class". saying "multiclassing is optional" does not excuse not catching the blatant combination that happens when you call both normal & pact magic spell slots "spell slots" and include the sentence " You regain all expended spell slots when you finish a short or long rest." or the implied permission for coffeelock asshattery that was the obvious design goal for aspect of the moon. Before anyone suggests that there may have been some people who really wanted it so the sorcerer could stand guard all night or something as the target they were aiming for... I may have been born at night, but it wasn't last night. </p><p> </p><p>It's even harder to imagine that it was accidental that every cantrip/L0 spell was changed to scale with extra dice based on character level but eldritch blast was changed from a class feature that did <a href="https://dungeons.fandom.com/wiki/Warlock_(3.5e_Class)#Eldritch_Blast" target="_blank"><span style="font-size: 9px"><em>"(25 feet +5 ft./2 levels), does 1d6 damage per level of Warlock, and requires a ranged touch attack to hit. "</em></span></a> into a 120 foot cantrip that scales with extra blasts based on level without forseeing that it would be the "take a level of Fighter for one of these feats" type thing they were obviously trying to avoid by making all of the other extra attack abilities based on your level in the class granting them</p><p></p><p>[USER=6904757]@WayOfTheFourElements[/USER] brought up gritty realism & that reminded me of another gripe. Things melt down badly when you try switching to it. Too much of the systemis still based on units of time rather than rest periods & you wind up with way too much "I need the gm to tell me how this changes" that can lead to disastrous results.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7874752, member: 93670"] true to a degree, but it's much worse than that with those two with seemingly more thought gone into "how can this MC combo appeal to the inner munchkin" than "how can we make a cool class". saying "multiclassing is optional" does not excuse not catching the blatant combination that happens when you call both normal & pact magic spell slots "spell slots" and include the sentence " You regain all expended spell slots when you finish a short or long rest." or the implied permission for coffeelock asshattery that was the obvious design goal for aspect of the moon. Before anyone suggests that there may have been some people who really wanted it so the sorcerer could stand guard all night or something as the target they were aiming for... I may have been born at night, but it wasn't last night. It's even harder to imagine that it was accidental that every cantrip/L0 spell was changed to scale with extra dice based on character level but eldritch blast was changed from a class feature that did [URL='https://dungeons.fandom.com/wiki/Warlock_(3.5e_Class)#Eldritch_Blast'][SIZE=1][I]"(25 feet +5 ft./2 levels), does 1d6 damage per level of Warlock, and requires a ranged touch attack to hit. "[/I][/SIZE][/URL] into a 120 foot cantrip that scales with extra blasts based on level without forseeing that it would be the "take a level of Fighter for one of these feats" type thing they were obviously trying to avoid by making all of the other extra attack abilities based on your level in the class granting them [USER=6904757]@WayOfTheFourElements[/USER] brought up gritty realism & that reminded me of another gripe. Things melt down badly when you try switching to it. Too much of the systemis still based on units of time rather than rest periods & you wind up with way too much "I need the gm to tell me how this changes" that can lead to disastrous results. [/QUOTE]
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