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Critiquing the System
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7874777" data-attributes="member: 6784845"><p>I love the system, it's my favourite tabletop rpg system of all time. But yes after all the years of playing it is not perfect. There's too many little things to mention like how some item weights and costs make no sense, the druid has very few non-concentration spells, rules for sight are very much subject to DM interpretation but those are mostly nitpicks. </p><p></p><p>My biggest critique would be that after you pick your subclass you mostly feel locked in for choice during progression. Sure you get to pick feat of ASI sometimes, and magic users get to choose which spells they get or prepare but for the most part there aren't a lot of ways to customize a character compared to say 3.5 or 4. This is is why I'm so excited about the alternate class features UA and really hope it comes through to publication.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7874777, member: 6784845"] I love the system, it's my favourite tabletop rpg system of all time. But yes after all the years of playing it is not perfect. There's too many little things to mention like how some item weights and costs make no sense, the druid has very few non-concentration spells, rules for sight are very much subject to DM interpretation but those are mostly nitpicks. My biggest critique would be that after you pick your subclass you mostly feel locked in for choice during progression. Sure you get to pick feat of ASI sometimes, and magic users get to choose which spells they get or prepare but for the most part there aren't a lot of ways to customize a character compared to say 3.5 or 4. This is is why I'm so excited about the alternate class features UA and really hope it comes through to publication. [/QUOTE]
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