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<blockquote data-quote="The Glen" data-source="post: 7874874" data-attributes="member: 6800327"><p>For bows steal a rule from armor, each bow has a minimum STR requirement to avoid a penalty. Just like Odysseus where his bow required a high strength just to be strung, much less fired.</p><p></p><p>My biggest problem was the strong feeling that the battlemaster should have been the baseline rather than a subclass. Just like RC or 3rd where fighters learned new maneuvers as they leveled up. You get so many uses of each maneuver per combat because after that the enemy recognizes your tell.</p><p></p><p>Also bring back weapon mastery levels not just for weapons but fighting styles as well. Every so many levels you learn new skills or can increase a fighting style. More damage, tie extra attacks into weapon mastery and fighting styles could do things like attacking with a second weapon as part if the main attack instead of a bonus action at a certain level.</p></blockquote><p></p>
[QUOTE="The Glen, post: 7874874, member: 6800327"] For bows steal a rule from armor, each bow has a minimum STR requirement to avoid a penalty. Just like Odysseus where his bow required a high strength just to be strung, much less fired. My biggest problem was the strong feeling that the battlemaster should have been the baseline rather than a subclass. Just like RC or 3rd where fighters learned new maneuvers as they leveled up. You get so many uses of each maneuver per combat because after that the enemy recognizes your tell. Also bring back weapon mastery levels not just for weapons but fighting styles as well. Every so many levels you learn new skills or can increase a fighting style. More damage, tie extra attacks into weapon mastery and fighting styles could do things like attacking with a second weapon as part if the main attack instead of a bonus action at a certain level. [/QUOTE]
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