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<blockquote data-quote="Coroc" data-source="post: 7875285" data-attributes="member: 6895991"><p>Got a lengthy discussion on that with one of my players who wanted to have 2d10 instead of 1d20 at least on skill and attribute checks to prevent the wizard/warrior dilemma. But this would only reduce the probability of extreme cases and not totally exclude them.</p><p>A threshold solution or prohibiting unskilled checks on some things is the better way. But one should be fair in that, as I wrote, the wizard cannot even try the strength check no matter what the same time the fighter should not bother about arcana check (if he is not skilled or proficient in it).</p><p></p><p>The primary purpose of bound accuracy is not to give an unskilled PC the (better) chance to pass some (imho totally inapplicable) check, but to make low level mobs still a danger to high level PCs and vice versa, which is very realistic. You rarely go out unscarred when doing melee combat, you always get hit also.</p><p></p><p>The other purpose was to keep scale more in line with the d20, take 3e with its epic skill or attack boons of +15 or +20 or even older editions with their hit only on a crit at low levels and always hit except on a 1 at high level. +20 fixed boon then rolling to hit is reduced to determinate whether it is a crit or the 5% chance to miss bec. of nat.1</p><p></p><p>Also this makes it possible to play a balanced game w/o magic item assumption.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7875285, member: 6895991"] Got a lengthy discussion on that with one of my players who wanted to have 2d10 instead of 1d20 at least on skill and attribute checks to prevent the wizard/warrior dilemma. But this would only reduce the probability of extreme cases and not totally exclude them. A threshold solution or prohibiting unskilled checks on some things is the better way. But one should be fair in that, as I wrote, the wizard cannot even try the strength check no matter what the same time the fighter should not bother about arcana check (if he is not skilled or proficient in it). The primary purpose of bound accuracy is not to give an unskilled PC the (better) chance to pass some (imho totally inapplicable) check, but to make low level mobs still a danger to high level PCs and vice versa, which is very realistic. You rarely go out unscarred when doing melee combat, you always get hit also. The other purpose was to keep scale more in line with the d20, take 3e with its epic skill or attack boons of +15 or +20 or even older editions with their hit only on a crit at low levels and always hit except on a 1 at high level. +20 fixed boon then rolling to hit is reduced to determinate whether it is a crit or the 5% chance to miss bec. of nat.1 Also this makes it possible to play a balanced game w/o magic item assumption. [/QUOTE]
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