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<blockquote data-quote="Argyle King" data-source="post: 7875290" data-attributes="member: 58416"><p>I can't speak for the poster you quoted. </p><p></p><p>For me, I feel as though the method of "solving" the 4E problem did not work because the "problem" was not accurately understood. In 4E, the PCs were so powerful because monsters were typically just bags of HP. 5E didn't get away from that model; instead, it embraced the idea of HP being the primary scaling factor for monsters.</p><p></p><p>After a certain level, combat in 5E drags for many of the same reasons it did in 4E.</p><p></p><p>Additionally, I'm not convinced that the advertised "bounded accuracy" works. I'd go so far as to say that I feel 4E did a better job of making creatures remain viable threats over a range of levels.</p><p></p><p>Though, oddly, when those things do seem to "work," the system swings wildly in the other direction and sometimes turns into the save-or-suck rocket tag of 3E. Swinginess can be exciting, but I'm not sure that embodying the two extremes of problems with combat in the previous two editions (typically without a middle ground) is a net positive.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7875290, member: 58416"] I can't speak for the poster you quoted. For me, I feel as though the method of "solving" the 4E problem did not work because the "problem" was not accurately understood. In 4E, the PCs were so powerful because monsters were typically just bags of HP. 5E didn't get away from that model; instead, it embraced the idea of HP being the primary scaling factor for monsters. After a certain level, combat in 5E drags for many of the same reasons it did in 4E. Additionally, I'm not convinced that the advertised "bounded accuracy" works. I'd go so far as to say that I feel 4E did a better job of making creatures remain viable threats over a range of levels. Though, oddly, when those things do seem to "work," the system swings wildly in the other direction and sometimes turns into the save-or-suck rocket tag of 3E. Swinginess can be exciting, but I'm not sure that embodying the two extremes of problems with combat in the previous two editions (typically without a middle ground) is a net positive. [/QUOTE]
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