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<blockquote data-quote="Coroc" data-source="post: 7875296" data-attributes="member: 6895991"><p>Well as I wrote, I apply fitting thresholds if something has a DC of 5 or 10 like a stuck door then everyone might try, it is more matter of technique then if the wizard succeeds where the warrior fails he tackled it in the right angle. If it is something like DC15 STR lift a 200 pounds gate then I say the warrior might try and if he fails the wizard may help him giving him advantage. But the wizard alone autofails.</p><p>Same thing if said warrior is illiterate then he cannot even decipher the sign pointing him to the next outhouse, even less so ancient arcane writings. </p><p></p><p>My game is rulings, to increase the make believe factor a bit, I take what I like (probably 90%) I try never to mess around with the core mechanics thereby if I alter things, only with the fluff. I restrict a lot, depending on which campaign world I DM.</p><p></p><p>And to your last paragraph, 5E is a framework for RP it is no good simulation for IRL conditions of a fight with medieval equipment. Yes it is magic doing the healing, but you would need a complete emergency room with fitting blood conserves to cure many of the grisly injuries caused by real historic combat if you wanted to handle this more mundane. Some herbs and healer skill just would not do the job.</p><p>Even with only a strained muscle you might need several weeks to fully cure this, so it is always unrealistic be it the stand up from deathsaves bec. someone tossed you some magical healing or the 1day or 1 weekend or whatever long rest.</p><p>It is not even a good approximation of what the same real live situation would be. And tbh. for most people it would be no fun if they made it more realistic.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7875296, member: 6895991"] Well as I wrote, I apply fitting thresholds if something has a DC of 5 or 10 like a stuck door then everyone might try, it is more matter of technique then if the wizard succeeds where the warrior fails he tackled it in the right angle. If it is something like DC15 STR lift a 200 pounds gate then I say the warrior might try and if he fails the wizard may help him giving him advantage. But the wizard alone autofails. Same thing if said warrior is illiterate then he cannot even decipher the sign pointing him to the next outhouse, even less so ancient arcane writings. My game is rulings, to increase the make believe factor a bit, I take what I like (probably 90%) I try never to mess around with the core mechanics thereby if I alter things, only with the fluff. I restrict a lot, depending on which campaign world I DM. And to your last paragraph, 5E is a framework for RP it is no good simulation for IRL conditions of a fight with medieval equipment. Yes it is magic doing the healing, but you would need a complete emergency room with fitting blood conserves to cure many of the grisly injuries caused by real historic combat if you wanted to handle this more mundane. Some herbs and healer skill just would not do the job. Even with only a strained muscle you might need several weeks to fully cure this, so it is always unrealistic be it the stand up from deathsaves bec. someone tossed you some magical healing or the 1day or 1 weekend or whatever long rest. It is not even a good approximation of what the same real live situation would be. And tbh. for most people it would be no fun if they made it more realistic. [/QUOTE]
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