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<blockquote data-quote="DND_Reborn" data-source="post: 7878122" data-attributes="member: 6987520"><p>Neither. Mobs have always been a threat if you play a nat 20 always hits. They always have been, always will be, 5E did nothing new in that respect IMO.</p><p></p><p></p><p></p><p>It matters <em>a lot</em> more than with skills, which is what we were discussing. Not spells, not hp, skills... or more precisely proficiency really. 5E contracted <em>too much</em>. People talk about the treadmill effect between ever increasing bonuses and targets, attacks and AC, etc. but it was never an issue in the limited 3E I played so I don't get why people were so against it. And the reason it scales HP more than ever is because it nerfed AC so that players can get hit forever before they go down.</p><p></p><p>It didn't solve much IMO, just traded one issue for another. Have you noticed the posts about HP bloat being an issue for some people? Probably about the same number of people who complained about the treadmill effect in prior editions.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7878122, member: 6987520"] Neither. Mobs have always been a threat if you play a nat 20 always hits. They always have been, always will be, 5E did nothing new in that respect IMO. It matters [I]a lot[/I] more than with skills, which is what we were discussing. Not spells, not hp, skills... or more precisely proficiency really. 5E contracted [I]too much[/I]. People talk about the treadmill effect between ever increasing bonuses and targets, attacks and AC, etc. but it was never an issue in the limited 3E I played so I don't get why people were so against it. And the reason it scales HP more than ever is because it nerfed AC so that players can get hit forever before they go down. It didn't solve much IMO, just traded one issue for another. Have you noticed the posts about HP bloat being an issue for some people? Probably about the same number of people who complained about the treadmill effect in prior editions. [/QUOTE]
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