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<blockquote data-quote="Don Durito" data-source="post: 7878543" data-attributes="member: 6687260"><p>Yeah. But the point I was making is that the cognitive load is still there; it's just hidden because it's not attached to Advantage/Disadvantage. The cognitive load is there in all the different rules that are needed because Advantage and Disadvantage<em> don't</em> stack.</p><p></p><p>This is something that get's missed in the praise for Advantage/Disadvantage because it's not seen as connected.</p><p></p><p>In Shadow of a Demon Lord, the cognitive load is higher initially because instead of rolling a D20 to add or subtract a D6 and they stack, so that if you have multiple boons or banes you add or subtract the highest D6. However, this reduces the cognitive load of learning new rules, because many more of them interact with the same basic system. Eg if you have a relevant background on a roll, add a boon. A Cleric gives you the equivalent of Bardic Inspiration? Spend a boon. You want to try a maneuver? Spend a boon.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7878543, member: 6687260"] Yeah. But the point I was making is that the cognitive load is still there; it's just hidden because it's not attached to Advantage/Disadvantage. The cognitive load is there in all the different rules that are needed because Advantage and Disadvantage[I] don't[/I] stack. This is something that get's missed in the praise for Advantage/Disadvantage because it's not seen as connected. In Shadow of a Demon Lord, the cognitive load is higher initially because instead of rolling a D20 to add or subtract a D6 and they stack, so that if you have multiple boons or banes you add or subtract the highest D6. However, this reduces the cognitive load of learning new rules, because many more of them interact with the same basic system. Eg if you have a relevant background on a roll, add a boon. A Cleric gives you the equivalent of Bardic Inspiration? Spend a boon. You want to try a maneuver? Spend a boon. [/QUOTE]
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