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General Tabletop Discussion
*Dungeons & Dragons
Crits - Damage plus effect?
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<blockquote data-quote="Szatany" data-source="post: 6069585" data-attributes="member: 21178"><p>I agree with you. From what I've read, combats last rounds. When you think about it, most characters will not score a critical hit in most combats. So when they do, they should do something more than a mere +5 damage or whatnot.</p><p></p><p></p><p>I don't know how much unique the effect should be. I'd rather use existing mechanics.</p><p></p><p>Upon scoring a critical hit with a weapon:</p><p>* Fighter may apply a maneuver for free to this attack. He may spend any of his MDD, even if he spent them this turn.</p><p>* Rogue may apply a rogue talent for free, <em>even if he doesn't know it</em>. With assassinate and sneak attack, the effect is immediate. With artful dodger and slippery target, the effect is not immediate and must be used before rogue's next turn and only against the creature that was critically hit.</p><p>* Monk may apply any of her ki abilities without spending a daily use.</p><p>* Cleric and wizard use normal rules for critical hits with weapons.</p><p></p><p>Upon scoring a critical hit with a spell:</p><p>* Cleric may apply effects of any channel divinity she knows without spending a daily use. If the effect is positive, it affects cleric only. If the effect is negative, it affects target only.</p><p>* Wizard may apply effects of any metamagic effect he knows without spending a daily use, <em>or </em>he may choose not to spend spell's slot.</p></blockquote><p></p>
[QUOTE="Szatany, post: 6069585, member: 21178"] I agree with you. From what I've read, combats last rounds. When you think about it, most characters will not score a critical hit in most combats. So when they do, they should do something more than a mere +5 damage or whatnot. I don't know how much unique the effect should be. I'd rather use existing mechanics. Upon scoring a critical hit with a weapon: * Fighter may apply a maneuver for free to this attack. He may spend any of his MDD, even if he spent them this turn. * Rogue may apply a rogue talent for free, [I]even if he doesn't know it[/I]. With assassinate and sneak attack, the effect is immediate. With artful dodger and slippery target, the effect is not immediate and must be used before rogue's next turn and only against the creature that was critically hit. * Monk may apply any of her ki abilities without spending a daily use. * Cleric and wizard use normal rules for critical hits with weapons. Upon scoring a critical hit with a spell: * Cleric may apply effects of any channel divinity she knows without spending a daily use. If the effect is positive, it affects cleric only. If the effect is negative, it affects target only. * Wizard may apply effects of any metamagic effect he knows without spending a daily use, [I]or [/I]he may choose not to spend spell's slot. [/QUOTE]
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Crits - Damage plus effect?
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