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<blockquote data-quote="Cleon" data-source="post: 8727939" data-attributes="member: 57383"><p><img src="https://www.enworld.org/attachments/giantcrocmummy-png.257358/" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>For the Giant Crocodile Mummy, I reckon the bite and tail should both do the same amount of necrotic damage, but if I plug my original suggestion of 6d6 necrotic damage into the CR Calculated it comes out to around Challenge 14, not the CR 10 of your version as you'd left out the 21 points of necrotic damage from each attack.</p><p></p><p>If we reduce the damage to the as a regular Giant Crocodile plus a 4d6 necrotic damage curse, it comes out to Challenge 11 (7,200), which is close enough in that at least it's within the +4 Proficiency Bonus range:</p><p></p><p style="margin-left: 20px"><em><strong>Rotting Bite.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one creature. <em>Hit:</em> 23 (3d10 + 7) piercing damage <span style="color: red">plus 14 (4d6) necrotic damage</span>, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the <span style="color: red">giant</span> crocodile <span style="color: red">mummy</span> can't bite another target. If the target is a creature<span style="color: red">,</span> it must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the <em>remove curse</em> spell or other magic.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Rotting Tail.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one creature. <em>Hit:</em> 16 (2d8 + 7) piercing damage <span style="color: red">plus 14 (4d6) necrotic damage</span>. If the target is a creature it must succeed on a DC 19 Strength saving throw or be knocked prone. In addition, the creature must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the <em>remove curse</em> spell or other magic.</p><p></p><p>It'd be easy enough to make it Challenge 10 by reducing the number of Hit Dice.</p><p></p><p>If it had <strong>Hit Points</strong> 161 (15d12 + 75) the CR Calculator says it's CR 10.</p><p></p><p>EDIT:</p><p>Just noticed a slight error.</p><p></p><p>The SRD Giant Crocodile either has double proficiency in Stealth or single proficiency with an arbitrary +3 bonus, suggesting a Giant Crocodile Mummy should have Stealth +6 or +5 rather than +4.</p><p></p><p>I prefer Stealth +5 to match the living version.</p><p>/EDIT</p></blockquote><p></p>
[QUOTE="Cleon, post: 8727939, member: 57383"] [IMG]https://www.enworld.org/attachments/giantcrocmummy-png.257358/[/IMG] For the Giant Crocodile Mummy, I reckon the bite and tail should both do the same amount of necrotic damage, but if I plug my original suggestion of 6d6 necrotic damage into the CR Calculated it comes out to around Challenge 14, not the CR 10 of your version as you'd left out the 21 points of necrotic damage from each attack. If we reduce the damage to the as a regular Giant Crocodile plus a 4d6 necrotic damage curse, it comes out to Challenge 11 (7,200), which is close enough in that at least it's within the +4 Proficiency Bonus range: [INDENT][I][B]Rotting Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 5 ft., one creature. [I]Hit:[/I] 23 (3d10 + 7) piercing damage [COLOR=red]plus 14 (4d6) necrotic damage[/COLOR], and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the [COLOR=red]giant[/COLOR] crocodile [COLOR=red]mummy[/COLOR] can't bite another target. If the target is a creature[COLOR=red],[/COLOR] it must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [I]remove curse[/I] spell or other magic.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Rotting Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one creature. [I]Hit:[/I] 16 (2d8 + 7) piercing damage [COLOR=red]plus 14 (4d6) necrotic damage[/COLOR]. If the target is a creature it must succeed on a DC 19 Strength saving throw or be knocked prone. In addition, the creature must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [I]remove curse[/I] spell or other magic.[/INDENT] It'd be easy enough to make it Challenge 10 by reducing the number of Hit Dice. If it had [B]Hit Points[/B] 161 (15d12 + 75) the CR Calculator says it's CR 10. EDIT: Just noticed a slight error. The SRD Giant Crocodile either has double proficiency in Stealth or single proficiency with an arbitrary +3 bonus, suggesting a Giant Crocodile Mummy should have Stealth +6 or +5 rather than +4. I prefer Stealth +5 to match the living version. /EDIT [/QUOTE]
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