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General Tabletop Discussion
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Cross-classing Subclasses and Multiple subclasses
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<blockquote data-quote="DND_Reborn" data-source="post: 7866246" data-attributes="member: 6987520"><p>Partially inspired by other threads, and also by some ideas I've had, I would like some input (if you care to add your two cents) to a couple ideas:</p><p></p><p>1. Cross-classing Subclasses</p><p></p><p>Here is the idea. Certain subclasses "work" under any class to one degree or another. For example, <em>Assassin</em>. You could be playing a Fighter, for instance, and if you <em>could</em> take Assassin as a subclass, it works perfectly (even if you have to adjust when features are awarded) both in flavor and story. A Monk (Assassin) would work as well. And there are others.</p><p></p><p>Now, of course, most subclasses <em>have</em> to be within the main class because it grants improvements or enhancements to features of that class, so this is not universal by any means.</p><p></p><p>But, what are your thoughts on this type of cross-classing a subclass? Would you allow it? Does it create anything too good?</p><p></p><p>2. Multiple Subclasses</p><p></p><p>I've seen some people mention this and our table has discussed it briefly before. It is a pretty simple idea. When you reach a subclass award level, you take a subclass for your main class. For example, a Fighter begins with Battle Master at 3rd level. At 7th level, instead of learning the next feature of Battle Master, the Figher learns the <em>first</em> feature of Champion. In essence, you sort of track your progression in your subclasses. The same Fighter, at level 10, chooses to return to Battle Master, gaining the <em>second</em> feature. You can't "skip" features, so to say.</p><p></p><p>I know some people are using this, what has your results been? Is it too good, do players like it, did you abandon it? For people who've never done it, what are your thoughts?</p><p></p><p>As always, thanks for your time and thoughts.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7866246, member: 6987520"] Partially inspired by other threads, and also by some ideas I've had, I would like some input (if you care to add your two cents) to a couple ideas: 1. Cross-classing Subclasses Here is the idea. Certain subclasses "work" under any class to one degree or another. For example, [I]Assassin[/I]. You could be playing a Fighter, for instance, and if you [I]could[/I] take Assassin as a subclass, it works perfectly (even if you have to adjust when features are awarded) both in flavor and story. A Monk (Assassin) would work as well. And there are others. Now, of course, most subclasses [I]have[/I] to be within the main class because it grants improvements or enhancements to features of that class, so this is not universal by any means. But, what are your thoughts on this type of cross-classing a subclass? Would you allow it? Does it create anything too good? 2. Multiple Subclasses I've seen some people mention this and our table has discussed it briefly before. It is a pretty simple idea. When you reach a subclass award level, you take a subclass for your main class. For example, a Fighter begins with Battle Master at 3rd level. At 7th level, instead of learning the next feature of Battle Master, the Figher learns the [I]first[/I] feature of Champion. In essence, you sort of track your progression in your subclasses. The same Fighter, at level 10, chooses to return to Battle Master, gaining the [I]second[/I] feature. You can't "skip" features, so to say. I know some people are using this, what has your results been? Is it too good, do players like it, did you abandon it? For people who've never done it, what are your thoughts? As always, thanks for your time and thoughts. [/QUOTE]
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