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cross-planetary influence?
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<blockquote data-quote="Andrew Moreton" data-source="post: 8080380" data-attributes="member: 6920268"><p>I pretty much totally disagree.</p><p>Each world and culture is a unique thing (this is going to be less apparent with the normal gyre worlds few of which have a culture) to which the lens of the system traits will be applied and make each world more unique. Importantly this lets the players really think about what they are building (if they care to go into detail) and build a truly unique system .</p><p></p><p>So Iretha Ket will be a world of living skeletons rebuilding for their mortal relatives and the theme of that world is going to be the rebirth of their world and possible tensions between the dead and the living they are protecting. The world will also always be dominated by it's musical tendencies . When Jiesse is added to the system then on Iretha Ket the people will be able to build science and technology if they choose to but unless Jiesse or a a substitute is present then they will not, and the ability to fly will be set by the choice of Air plane.</p><p>I don't yet know what I will be getting but I know my players plan 3 lists</p><p>1) the Simple option a set of worlds any of them can fit in to be used if they have a lot of casualties and not much time on Axis Island</p><p>2) The optimum plan to be implemented by a specially prepared pc with lots of magical skill boosts implemented in a specific order to optimise the binary or Trinary planets</p><p>3) A version of the above in case the cannot access the existing Ob Icons using only their own icons they control.</p><p></p><p>I expect them to implement 2 . I know that this will include Iretha Ket, Av (Binary), Gloriana(my invention) but I have no idea what they will settle on for the rest and in what combinations. They are thinking of an Alliance of Worlds which may be able to defend itself even without an Apet or Nem barrier,</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8080380, member: 6920268"] I pretty much totally disagree. Each world and culture is a unique thing (this is going to be less apparent with the normal gyre worlds few of which have a culture) to which the lens of the system traits will be applied and make each world more unique. Importantly this lets the players really think about what they are building (if they care to go into detail) and build a truly unique system . So Iretha Ket will be a world of living skeletons rebuilding for their mortal relatives and the theme of that world is going to be the rebirth of their world and possible tensions between the dead and the living they are protecting. The world will also always be dominated by it's musical tendencies . When Jiesse is added to the system then on Iretha Ket the people will be able to build science and technology if they choose to but unless Jiesse or a a substitute is present then they will not, and the ability to fly will be set by the choice of Air plane. I don't yet know what I will be getting but I know my players plan 3 lists 1) the Simple option a set of worlds any of them can fit in to be used if they have a lot of casualties and not much time on Axis Island 2) The optimum plan to be implemented by a specially prepared pc with lots of magical skill boosts implemented in a specific order to optimise the binary or Trinary planets 3) A version of the above in case the cannot access the existing Ob Icons using only their own icons they control. I expect them to implement 2 . I know that this will include Iretha Ket, Av (Binary), Gloriana(my invention) but I have no idea what they will settle on for the rest and in what combinations. They are thinking of an Alliance of Worlds which may be able to defend itself even without an Apet or Nem barrier, [/QUOTE]
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