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<blockquote data-quote="Neonchameleon" data-source="post: 5503476" data-attributes="member: 87792"><p>Check your action economy but yes, it can work superbly. Leaders hybrid superbly - you attack with the powers from your other class (often striker or controller) to get striker damage and get the healing for free. And if you can't find a leader to match your stat there's always the "Lazy Warlord" for complete stat independence. Some defenders hybrid better than others; the fighter's marking is wrapped up in fighter attacks, so he'd work best hybriding with a leader or the like. But the Swordmage can mark and run and use non-swordmage attacks, so hybrids very well with controllers where the power is in the attack powers.</p><p></p><p>Archery Ranger|Lazy Warlord should be banned; from the ranger you get Twin Strike (which is really all you need to make you a top tier striker) and then you get all the goodies of half a warlord for minimal loss. And there's not even a stat problem because a lazy warlord doesn't make his own attacks. Powerful Warning at 1 and Disruptive Strike at 3 on their own are enough to make your DM hate you.</p><p> </p><p>Swordmage|Wizard are overpowered as well. The Swordmage marks and provides extra AC to the wizard - who promptly runs away and messes up the bad guys with wizard powers. See also Swordmage|Psion</p><p> </p><p>Feylock|Chaladin. There's some serious synergy here. Paladin armour proficiency gets you in plate and a heavy shield. Eyebite and Divine Challenge work well together - your target is marked by you but can't see you. You do low striker damage with your warlock powers - and marking and AC with the Paladin making you a decent Defender. And then there's your Sanctions. Sanction <em>everyone</em> and run.</p><p> </p><p>Tempest Fighter|Rogue. Tempest gives you even higher statics for your damage boost. And in a pinch or on an action point turn you can mark - although you need a few risks to get Combat Advantage. (Fighter Daily: Rain of Steel with statics that are through the roof).</p><p> </p><p>Invoker|Shaman Hand of Radiance is all the at will you need and Invoker class features aren't all that unless you're Wrathful in a minion-heavy game. So clutter up the battlefield with a Spirit Companion (or rather a Guardian Angel) and gain some healing and some more really annoying control while you are at it.</p><p> </p><p>As for multiclassing, go for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just pick a multiclass feat that looks useful - the feats are almost all good and you don't need to go any further as there are enough good feats that power swapping isn't often worth it.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5503476, member: 87792"] Check your action economy but yes, it can work superbly. Leaders hybrid superbly - you attack with the powers from your other class (often striker or controller) to get striker damage and get the healing for free. And if you can't find a leader to match your stat there's always the "Lazy Warlord" for complete stat independence. Some defenders hybrid better than others; the fighter's marking is wrapped up in fighter attacks, so he'd work best hybriding with a leader or the like. But the Swordmage can mark and run and use non-swordmage attacks, so hybrids very well with controllers where the power is in the attack powers. Archery Ranger|Lazy Warlord should be banned; from the ranger you get Twin Strike (which is really all you need to make you a top tier striker) and then you get all the goodies of half a warlord for minimal loss. And there's not even a stat problem because a lazy warlord doesn't make his own attacks. Powerful Warning at 1 and Disruptive Strike at 3 on their own are enough to make your DM hate you. Swordmage|Wizard are overpowered as well. The Swordmage marks and provides extra AC to the wizard - who promptly runs away and messes up the bad guys with wizard powers. See also Swordmage|Psion Feylock|Chaladin. There's some serious synergy here. Paladin armour proficiency gets you in plate and a heavy shield. Eyebite and Divine Challenge work well together - your target is marked by you but can't see you. You do low striker damage with your warlock powers - and marking and AC with the Paladin making you a decent Defender. And then there's your Sanctions. Sanction [I]everyone[/I] and run. Tempest Fighter|Rogue. Tempest gives you even higher statics for your damage boost. And in a pinch or on an action point turn you can mark - although you need a few risks to get Combat Advantage. (Fighter Daily: Rain of Steel with statics that are through the roof). Invoker|Shaman Hand of Radiance is all the at will you need and Invoker class features aren't all that unless you're Wrathful in a minion-heavy game. So clutter up the battlefield with a Spirit Companion (or rather a Guardian Angel) and gain some healing and some more really annoying control while you are at it. As for multiclassing, go for it :) Just pick a multiclass feat that looks useful - the feats are almost all good and you don't need to go any further as there are enough good feats that power swapping isn't often worth it. [/QUOTE]
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