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*Pathfinder & Starfinder
cross role multiclassing
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<blockquote data-quote="mudlock" data-source="post: 5503594" data-attributes="member: 95211"><p>I played an eladrin fighter PMC wizard from 1 to 16, and took great advantage of the fighter's "mark everyone you attack" and the wizard's area effect and potent defensive utility powers. (Flameburst with enlarge spell and marks providing a -3, and either Shield (or Stoneskin) if you draw more heat than you can handle.) It was a little MAD, but you don't need to hit to provide a mark. Basically, I became a controller whose only power was "give all the bad-guys a -3 to hit".</p><p></p><p>Caveats: this was when 4e was new (I'd planned to go Wizard of the Spiral Tower, until arcane implement proficiency: heavy blade made that unnecessary), there are now str/int races (and the water genasi racial is probably as-good or better than fey step for this), monsters generally hit harder so marking *literally* everyone each round might be a worse idea now, and this was a six-man party with a second defender (who was focused exclusively to go mano-y-mano) as well as a primary controller... but on the other hand, defensive feats are more powerful now (for all those extra feat slots I have?) and Beguiling Strands(!)... damnit, now I want to play another Fighter/Wizard...</p><p></p><p>I had a great time with it, it was awesome, and I think cross-role (and cross-powersource) multiclassing is a lot more interesting than on-role.</p></blockquote><p></p>
[QUOTE="mudlock, post: 5503594, member: 95211"] I played an eladrin fighter PMC wizard from 1 to 16, and took great advantage of the fighter's "mark everyone you attack" and the wizard's area effect and potent defensive utility powers. (Flameburst with enlarge spell and marks providing a -3, and either Shield (or Stoneskin) if you draw more heat than you can handle.) It was a little MAD, but you don't need to hit to provide a mark. Basically, I became a controller whose only power was "give all the bad-guys a -3 to hit". Caveats: this was when 4e was new (I'd planned to go Wizard of the Spiral Tower, until arcane implement proficiency: heavy blade made that unnecessary), there are now str/int races (and the water genasi racial is probably as-good or better than fey step for this), monsters generally hit harder so marking *literally* everyone each round might be a worse idea now, and this was a six-man party with a second defender (who was focused exclusively to go mano-y-mano) as well as a primary controller... but on the other hand, defensive feats are more powerful now (for all those extra feat slots I have?) and Beguiling Strands(!)... damnit, now I want to play another Fighter/Wizard... I had a great time with it, it was awesome, and I think cross-role (and cross-powersource) multiclassing is a lot more interesting than on-role. [/QUOTE]
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