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*Dungeons & Dragons
Crossbow Expert redux
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<blockquote data-quote="Kobold Stew" data-source="post: 7228936" data-attributes="member: 23484"><p>Fair enough; except you've just said that you are trying to avoid using ranged weapons at melee range, right? Is the "archetype" the exception to that? or is it someone hacking at someone nearby while getting off a cool ranged attack at the same time, sniping at the goblin that's trying to get away, or whatever? </p><p></p><p>Your fourth bulletpoint accomplishes this (though I'd say "attack with a melee weapon one-handed" rather than "attack with a one-handed weapon"). </p><p></p><p></p><p>I'm not a min-max expert, and I won't crunch the numbers. I am giving you an impression. Speaking as a player who revels in medium-weak builds, and who has played a lot of clerics and rogues, I have to say that the feat seems like a no-brainer -- even more than the current crossbow expert, it reads like something I would want to take. </p><p></p><p>Ah -- okay, so this is why the damage comes only for heavy crossbows; to exclude rogues. I had thought you were making a claim about the nature of the weapons itself (and that's why I suggested expanding it to all 2-handed crossbows). </p><p></p><p>But the argument "5 points of damage isn't breaking anything" doesn't really hold. 7 points is the expected gain on Sneak attack with four levels difference. This bonus apples whether or not sneak attack kicks in; we can call it a wash, but I could argue it's stronger. so for a rogue that's an effective +4 character levels on your primary attack. That seems pretty strong.</p><p></p><p>And that's before the +2 to hit, which obviates the need many rogues have for taking a 1-level dip in fighter. </p><p></p><p>"freely available" is another dodge. The phb feats with prereqs are freely available but you need a certain ability minimum; INT or WIS to become a ritual caster, CHA to become an inspiring leader. There is a logical connection between the minimum and the ability, as there would be here -- extra damage, extra penetration coming from the ability to use strength to ready the crossbow more. </p><p></p><p>Or that would be my take. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7228936, member: 23484"] Fair enough; except you've just said that you are trying to avoid using ranged weapons at melee range, right? Is the "archetype" the exception to that? or is it someone hacking at someone nearby while getting off a cool ranged attack at the same time, sniping at the goblin that's trying to get away, or whatever? Your fourth bulletpoint accomplishes this (though I'd say "attack with a melee weapon one-handed" rather than "attack with a one-handed weapon"). I'm not a min-max expert, and I won't crunch the numbers. I am giving you an impression. Speaking as a player who revels in medium-weak builds, and who has played a lot of clerics and rogues, I have to say that the feat seems like a no-brainer -- even more than the current crossbow expert, it reads like something I would want to take. Ah -- okay, so this is why the damage comes only for heavy crossbows; to exclude rogues. I had thought you were making a claim about the nature of the weapons itself (and that's why I suggested expanding it to all 2-handed crossbows). But the argument "5 points of damage isn't breaking anything" doesn't really hold. 7 points is the expected gain on Sneak attack with four levels difference. This bonus apples whether or not sneak attack kicks in; we can call it a wash, but I could argue it's stronger. so for a rogue that's an effective +4 character levels on your primary attack. That seems pretty strong. And that's before the +2 to hit, which obviates the need many rogues have for taking a 1-level dip in fighter. "freely available" is another dodge. The phb feats with prereqs are freely available but you need a certain ability minimum; INT or WIS to become a ritual caster, CHA to become an inspiring leader. There is a logical connection between the minimum and the ability, as there would be here -- extra damage, extra penetration coming from the ability to use strength to ready the crossbow more. Or that would be my take. :D [/QUOTE]
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