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Crossbow Expert redux
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<blockquote data-quote="CapnZapp" data-source="post: 7228970" data-attributes="member: 12731"><p>What I want to avoid is the supremacy of ranged builds. An important building block of this supremacy is the ability to not be bothered by getting embroiled in melee. So that's what I'm taking away.</p><p></p><p>The scimitar and hand crossbow woman pictured is <u>not a ranged build</u>, so I'm not worried about her being able to shoot her bolt while in melee. </p><p></p><p>So the difference is: </p><p></p><p>On one hand, an archer. He is firing multiple arrows at range, and he needs to remain disadvantaged if he is caught in melee. He should feel the need to first escape melee before resuming fire (or switch to melee weapons).</p><p></p><p>On the other hand, our scimitar & hand crossbow gal. She should be able to fire her hand crossbow without disadvantage in melee, because she will <em>always be in melee</em> (since that's the only way to do damage with the scimitar).</p><p></p><p>So you see, the removal of "melee disadvantage" (RMD) doesn't help ranged builds in my version, since the hand crossbow can only ever be used for one attack (per action). This way, the RMD only becomes an enabler of one specific archetype <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Actually, the language is intentionally including the case where you have only your single hand crossbow. It is a very minor point, but still...</p><p></p><p>In my wording, you can fire it with your action and then again with your bonus action. In your wording, you cannot (since while the hand crossbow is a one-handed weapon, it is not a melee weapon)</p><p></p><p>This was a quirk of the original feat I saw no reason to remove. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Again thanks for your feedback</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7228970, member: 12731"] What I want to avoid is the supremacy of ranged builds. An important building block of this supremacy is the ability to not be bothered by getting embroiled in melee. So that's what I'm taking away. The scimitar and hand crossbow woman pictured is [U]not a ranged build[/U], so I'm not worried about her being able to shoot her bolt while in melee. So the difference is: On one hand, an archer. He is firing multiple arrows at range, and he needs to remain disadvantaged if he is caught in melee. He should feel the need to first escape melee before resuming fire (or switch to melee weapons). On the other hand, our scimitar & hand crossbow gal. She should be able to fire her hand crossbow without disadvantage in melee, because she will [I]always be in melee[/I] (since that's the only way to do damage with the scimitar). So you see, the removal of "melee disadvantage" (RMD) doesn't help ranged builds in my version, since the hand crossbow can only ever be used for one attack (per action). This way, the RMD only becomes an enabler of one specific archetype :) Actually, the language is intentionally including the case where you have only your single hand crossbow. It is a very minor point, but still... In my wording, you can fire it with your action and then again with your bonus action. In your wording, you cannot (since while the hand crossbow is a one-handed weapon, it is not a melee weapon) This was a quirk of the original feat I saw no reason to remove. :) Again thanks for your feedback [/QUOTE]
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