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*Dungeons & Dragons
Crossbow Expert redux
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<blockquote data-quote="clearstream" data-source="post: 7229353" data-attributes="member: 71699"><p>I feel like either version removes any danger of the feat being over-powered. My angle is more that this is for players who want to be "expert" with a crossbow, rather than for hapless NPCs (who we can simply assign attack and damage values to).</p><p></p><p></p><p>Agreed! And further I believe using extra attacks at range should remain the province of bows. For me the crossbow is the low fire rate, easier to be accurate with, reasonable single-shot damage. So with the changes that our versions share, we robustly protect melee and differentiate crossbows and bows. With the latter paying off more handsomely for skill (extra attacks).</p><p></p><p></p><p>That reflects a difference in our design goals and your solution is reasonable for a feat intended for NPCs. I am prioritising players. I'd like to avoid overshadowing if taken at level 1 (not so easy, but at least to try) and make the feat retain relevancy for longer. Given it makes you "expert" I felt drawing on "Expertise" from Rogue guided toward offering high accuracy (or we can think of it as easier use).</p></blockquote><p></p>
[QUOTE="clearstream, post: 7229353, member: 71699"] I feel like either version removes any danger of the feat being over-powered. My angle is more that this is for players who want to be "expert" with a crossbow, rather than for hapless NPCs (who we can simply assign attack and damage values to). Agreed! And further I believe using extra attacks at range should remain the province of bows. For me the crossbow is the low fire rate, easier to be accurate with, reasonable single-shot damage. So with the changes that our versions share, we robustly protect melee and differentiate crossbows and bows. With the latter paying off more handsomely for skill (extra attacks). That reflects a difference in our design goals and your solution is reasonable for a feat intended for NPCs. I am prioritising players. I'd like to avoid overshadowing if taken at level 1 (not so easy, but at least to try) and make the feat retain relevancy for longer. Given it makes you "expert" I felt drawing on "Expertise" from Rogue guided toward offering high accuracy (or we can think of it as easier use). [/QUOTE]
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