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*Dungeons & Dragons
Crossbow Expert redux
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<blockquote data-quote="clearstream" data-source="post: 7229380" data-attributes="member: 71699"><p>Heh. For reference, where I am right now with Sharpshooter</p><p></p><p><strong>Sharpshooter</strong></p><p>Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Your ranged weapon attacks downgrade half cover to none, and three-quarters cover to half. Once per turn, before you make an attack at normal range with a ranged weapon that you are proficient with, you can choose to take a −5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.</p><p></p><p>Now does the scaling prof. bonus to attack make more sense? It enables shots in more difficult contexts. Taken together, a Rogue crossbow expert / sharpshooter at 11th level with 18 Dexterity (points buy, racial increase, one ASI) could at normal range (before magic)</p><p></p><p>hand crossbow 30' </p><p>d6+8+10 with +7 to attack</p><p>d6+8+6d6 with +12 to attack</p><p>34-74</p><p></p><p>heavy crossbow 100'</p><p>d10+8+10+6d6 with +7 to attack</p><p>25-64</p><p></p><p>rapier and hand crossbow</p><p>d8+4+6d6 with +8 to attack</p><p>d6+18 with +7 to attack</p><p>30-72</p><p></p><p>against a Fighter duelist with 20 Dexterity (points buy, racial increase, two ASIs) and say, Shield Master and Mobile</p><p>d8+7 with +9 to attack</p><p>d8+7 with +9 to attack</p><p>d8+7 with +9 to attack</p><p>24-45</p><p></p><p>The duelist benefits from AC +3, Initiative +1, +10' Speed, Dex save advantages (from SM), and ability to knock foes prone to gain advantage. Both avoid being locked in melee - Rogue through Cunning Action, Fighter through Mobile. I'd play either, they feel equally strong.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7229380, member: 71699"] Heh. For reference, where I am right now with Sharpshooter [B]Sharpshooter[/B] Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Your ranged weapon attacks downgrade half cover to none, and three-quarters cover to half. Once per turn, before you make an attack at normal range with a ranged weapon that you are proficient with, you can choose to take a −5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage. Now does the scaling prof. bonus to attack make more sense? It enables shots in more difficult contexts. Taken together, a Rogue crossbow expert / sharpshooter at 11th level with 18 Dexterity (points buy, racial increase, one ASI) could at normal range (before magic) hand crossbow 30' d6+8+10 with +7 to attack d6+8+6d6 with +12 to attack 34-74 heavy crossbow 100' d10+8+10+6d6 with +7 to attack 25-64 rapier and hand crossbow d8+4+6d6 with +8 to attack d6+18 with +7 to attack 30-72 against a Fighter duelist with 20 Dexterity (points buy, racial increase, two ASIs) and say, Shield Master and Mobile d8+7 with +9 to attack d8+7 with +9 to attack d8+7 with +9 to attack 24-45 The duelist benefits from AC +3, Initiative +1, +10' Speed, Dex save advantages (from SM), and ability to knock foes prone to gain advantage. Both avoid being locked in melee - Rogue through Cunning Action, Fighter through Mobile. I'd play either, they feel equally strong. [/QUOTE]
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