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Crossbow Expert redux
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<blockquote data-quote="Kobold Stew" data-source="post: 7229507" data-attributes="member: 23484"><p>You presume everyone you are talking with uses your definitions. Case in point, your understanding of "a ranged build" is (to my view) idiosyncratic (and one not relevant to most dungeon crawls). We've been talking about ranged builds, but only in post 33 do you specify that you don't mean "someone who attacks at range", but "someone that attacks at a range of 35' or more" (not direct quotes, obviously).</p><p></p><p>Reading your most recent posts, a new issue you seem to have is with the loading property of two-handed crossbows, which you are remedying with, among other things, a significant bonus to damage. You say it's not significant, but for classes with a single attack, it is substantial (greater than the bonus clerics get as a class feature at level 8, for example). </p><p></p><p>I still believe you want the feat to do too much, but your game, your fun.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7229507, member: 23484"] You presume everyone you are talking with uses your definitions. Case in point, your understanding of "a ranged build" is (to my view) idiosyncratic (and one not relevant to most dungeon crawls). We've been talking about ranged builds, but only in post 33 do you specify that you don't mean "someone who attacks at range", but "someone that attacks at a range of 35' or more" (not direct quotes, obviously). Reading your most recent posts, a new issue you seem to have is with the loading property of two-handed crossbows, which you are remedying with, among other things, a significant bonus to damage. You say it's not significant, but for classes with a single attack, it is substantial (greater than the bonus clerics get as a class feature at level 8, for example). I still believe you want the feat to do too much, but your game, your fun. [/QUOTE]
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