Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Crossbow Expert redux
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7230367" data-attributes="member: 12731"><p>You deserve a proper reply. TwoSix has touched upon this but to explain: I'm not looking at this from the perspective you are.</p><p></p><p>You have found an archetype for which my feat would be a must have. In my opinion, that does not make it overpowered, unbalanced or otherwise too strong. Why?</p><p></p><p><em>Because your archetype doesn't become too strong.</em> (Compared to other builds)</p><p></p><p>Look at this way: imagine ten different kinds of trees, all different. Wondrous diversity and flexibility.</p><p></p><p>Now, imagine if some trees are taller than others. Probably still just fine - I can play a slightly shorter tree because it gives me satisfaction, even if another player chooses a slightly taller one.</p><p></p><p>But now imagine if some trees are twice or even three times as tall as the tree with average height. And imagine if one of the trees is much shorter than this average.</p><p></p><p>Suddenly tree height becomes a problem, since it is no fun to find out that your favorite build gives you significantly less oomph and spotlight time (mainly talking combat here).</p><p></p><p>---</p><p></p><p>As I see it, no character that picks my Crossbow Expert feat will become a tree tall enough to be a problem, since it automatically means you can't use Extra Attack. And the builds that remain are simply not very tall trees, in my opinion. In fact, the Rogue (perhaps the tallest one out of the builds that don't use Extra Attack yet still use weapons) could stand to be a bit taller, in my opinion.</p><p></p><p>This does not mean I can't see your point: that for a specific build the feat becomes a must-have. </p><p></p><p>It just means that's not one of my design criteria. </p><p></p><p>It's just like TwoSix says, game balance is about the extremes. A must-have feat is only a problem (to me) if it makes people not particularly interested in the concept take it anyway, because it enables their tree to grow much taller than most. </p><p></p><p>---</p><p></p><p>I hope you now see that I respect and understand your feedback, even if I won't change my feat because of it. </p><p></p><p>In fact, it's the opposite. What you're telling me is that the feat works just as well as I hoped it would - it makes a short tree grow into a moderately tall one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, from the POV of that short tree it might come across as a must-have, but it still allows the short tree to be much less short, so hopefully it's not all bad? </p><p></p><p>What you're telling me is that it would have been better if either the tree wasn't so short in the first place, or if there were more than one way to grow the tree. I can't help you there - I can only say that going from zero ways to grow the tree to "only" one can't be a reason to change or remove the feat, since it has so many other intended usages.</p><p></p><p>Best regards,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7230367, member: 12731"] You deserve a proper reply. TwoSix has touched upon this but to explain: I'm not looking at this from the perspective you are. You have found an archetype for which my feat would be a must have. In my opinion, that does not make it overpowered, unbalanced or otherwise too strong. Why? [I]Because your archetype doesn't become too strong.[/I] (Compared to other builds) Look at this way: imagine ten different kinds of trees, all different. Wondrous diversity and flexibility. Now, imagine if some trees are taller than others. Probably still just fine - I can play a slightly shorter tree because it gives me satisfaction, even if another player chooses a slightly taller one. But now imagine if some trees are twice or even three times as tall as the tree with average height. And imagine if one of the trees is much shorter than this average. Suddenly tree height becomes a problem, since it is no fun to find out that your favorite build gives you significantly less oomph and spotlight time (mainly talking combat here). --- As I see it, no character that picks my Crossbow Expert feat will become a tree tall enough to be a problem, since it automatically means you can't use Extra Attack. And the builds that remain are simply not very tall trees, in my opinion. In fact, the Rogue (perhaps the tallest one out of the builds that don't use Extra Attack yet still use weapons) could stand to be a bit taller, in my opinion. This does not mean I can't see your point: that for a specific build the feat becomes a must-have. It just means that's not one of my design criteria. It's just like TwoSix says, game balance is about the extremes. A must-have feat is only a problem (to me) if it makes people not particularly interested in the concept take it anyway, because it enables their tree to grow much taller than most. --- I hope you now see that I respect and understand your feedback, even if I won't change my feat because of it. In fact, it's the opposite. What you're telling me is that the feat works just as well as I hoped it would - it makes a short tree grow into a moderately tall one. :) Yes, from the POV of that short tree it might come across as a must-have, but it still allows the short tree to be much less short, so hopefully it's not all bad? What you're telling me is that it would have been better if either the tree wasn't so short in the first place, or if there were more than one way to grow the tree. I can't help you there - I can only say that going from zero ways to grow the tree to "only" one can't be a reason to change or remove the feat, since it has so many other intended usages. Best regards, Zapp [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Crossbow Expert redux
Top