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Crossbow Expert redux
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<blockquote data-quote="CapnZapp" data-source="post: 7230391" data-attributes="member: 12731"><p>PHB comparisons: </p><p></p><p><u>Fighter 5 with two-weapon fighting fighting style and Dual Wielder</u></p><p>Main hand: rapier, attack action for two attacks, 1d8+5 each.</p><p>Off hand: rapier, bonus action for one attack, 1d8+5</p><p>Range 5 ft (35 ft with unobstructed movement)</p><p>+1 AC</p><p>Damage potential: 28 (3d8+15)</p><p></p><p><u>Fighter 5 with archery fighting style and Crossbow Expert</u></p><p>Main hand: hand crossbow, attack action for two attacks and bonus action for one more attack, 1d6+5 each.</p><p>Off hand: nothing</p><p>Range 30 ft (60 ft with unobstructed movement)</p><p>No melee disadvantage (doesn't need to leave melee combat to be effective)</p><p>+2 to hit</p><p>Damage potential: 25 (3d6+15)</p><p></p><p>With Sharpshooter:</p><p>Range 120 ft (150 ft with unobstructed movement)</p><p>No melee disadvantage (doesn't need to leave melee combat to be effective)</p><p>Damage potential: 65 (3d6+45)</p><p></p><p>Zapp's Redux II comparisons:</p><p></p><p><u>Fighter 5 with Crossbow Expert</u></p><p>Main hand: rapier, attack action for two attacks, 1d8+5 each.</p><p>Off hand: hand crossbow, bonus action for one more attack, 1d6+5.</p><p>Range 5 ft two attacks 30 ft one attack (35-60 ft with unobstructed movement)</p><p>No melee disadvantage (doesn't need to leave melee combat to be effective)</p><p>Damage potential: 27 (2d8+1d6+15)</p><p></p><p>Archery fighting style: +2 on one attack against targets with cover</p><p>Duelist fighting style: n/a</p><p>I would have chosen something else, such as Defense fighting style. This would match the +1 AC the dual rapier fighter gets.</p><p></p><p>In the end, you lose one measly point of damage in return for range on your off-hand attack - a great deal in my book. Not to mention how you get to play your cool archetype <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fact, I find the melee range to be a significant drawback, and so I have boosted the style by combining Defensive Duelist with Dual Wielder into a single feat:</p><p></p><p></p><p>Note: pay attention to the precise language, it is carefully worded. (If I got it right, at least)</p><p></p><p>This means my dual rapier guy would look like this, and possibly not have two or even one rapiers!</p><p></p><p>Two rapiers: requires two-weapon fighting fighting style and loses out on the feat's +1 AC</p><p>One rapier: requires two-weapon fighting fighting style</p><p>Zero rapiers: you can pick defense fighting style for an additional +1 AC. Of course you could skip the feat entirely (since you're no longer using its arguably main benefit: using TWF with non-light weaponry).</p><p></p><p><u>Fighter 5 with two-weapon fighting fighting style and Defensive Duelist</u></p><p>Main hand: rapier, attack action for two attacks, 1d8+5 each.</p><p>Off hand: rapier, bonus action for one attack, 1d8+5</p><p>Range 5 ft (35 ft with unobstructed movement)</p><p>"Parry" (reaction to add proficiency to AC)</p><p>Damage potential: 28 (3d8+15)</p><p></p><p><u>Fighter 5 with two-weapon fighting fighting style and Defensive Duelist</u></p><p>Main hand: rapier, attack action for two attacks, 1d8+5 each.</p><p>Off hand: short sword, bonus action for one attack, 1d6+5</p><p>Range 5 ft (35 ft with unobstructed movement)</p><p>+1 AC</p><p>"Parry" (reaction to add proficiency to AC)</p><p>Damage potential: 27 (3d8+15)</p><p></p><p><u>Fighter 5 with defensive fighting style and Defensive Duelist</u></p><p>Main hand: short sword, attack action for two attacks, 1d6+5 each.</p><p>Off hand: short sword, bonus action for one attack, 1d6+5</p><p>Range 5 ft (35 ft with unobstructed movement)</p><p>+2 AC</p><p>"Parry" (reaction to add proficiency to AC)</p><p>Damage potential: 25 (3d8+15)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7230391, member: 12731"] PHB comparisons: [U]Fighter 5 with two-weapon fighting fighting style and Dual Wielder[/U] Main hand: rapier, attack action for two attacks, 1d8+5 each. Off hand: rapier, bonus action for one attack, 1d8+5 Range 5 ft (35 ft with unobstructed movement) +1 AC Damage potential: 28 (3d8+15) [U]Fighter 5 with archery fighting style and Crossbow Expert[/U] Main hand: hand crossbow, attack action for two attacks and bonus action for one more attack, 1d6+5 each. Off hand: nothing Range 30 ft (60 ft with unobstructed movement) No melee disadvantage (doesn't need to leave melee combat to be effective) +2 to hit Damage potential: 25 (3d6+15) With Sharpshooter: Range 120 ft (150 ft with unobstructed movement) No melee disadvantage (doesn't need to leave melee combat to be effective) Damage potential: 65 (3d6+45) Zapp's Redux II comparisons: [U]Fighter 5 with Crossbow Expert[/U] Main hand: rapier, attack action for two attacks, 1d8+5 each. Off hand: hand crossbow, bonus action for one more attack, 1d6+5. Range 5 ft two attacks 30 ft one attack (35-60 ft with unobstructed movement) No melee disadvantage (doesn't need to leave melee combat to be effective) Damage potential: 27 (2d8+1d6+15) Archery fighting style: +2 on one attack against targets with cover Duelist fighting style: n/a I would have chosen something else, such as Defense fighting style. This would match the +1 AC the dual rapier fighter gets. In the end, you lose one measly point of damage in return for range on your off-hand attack - a great deal in my book. Not to mention how you get to play your cool archetype :) In fact, I find the melee range to be a significant drawback, and so I have boosted the style by combining Defensive Duelist with Dual Wielder into a single feat: Note: pay attention to the precise language, it is carefully worded. (If I got it right, at least) This means my dual rapier guy would look like this, and possibly not have two or even one rapiers! Two rapiers: requires two-weapon fighting fighting style and loses out on the feat's +1 AC One rapier: requires two-weapon fighting fighting style Zero rapiers: you can pick defense fighting style for an additional +1 AC. Of course you could skip the feat entirely (since you're no longer using its arguably main benefit: using TWF with non-light weaponry). [U]Fighter 5 with two-weapon fighting fighting style and Defensive Duelist[/U] Main hand: rapier, attack action for two attacks, 1d8+5 each. Off hand: rapier, bonus action for one attack, 1d8+5 Range 5 ft (35 ft with unobstructed movement) "Parry" (reaction to add proficiency to AC) Damage potential: 28 (3d8+15) [U]Fighter 5 with two-weapon fighting fighting style and Defensive Duelist[/U] Main hand: rapier, attack action for two attacks, 1d8+5 each. Off hand: short sword, bonus action for one attack, 1d6+5 Range 5 ft (35 ft with unobstructed movement) +1 AC "Parry" (reaction to add proficiency to AC) Damage potential: 27 (3d8+15) [U]Fighter 5 with defensive fighting style and Defensive Duelist[/U] Main hand: short sword, attack action for two attacks, 1d6+5 each. Off hand: short sword, bonus action for one attack, 1d6+5 Range 5 ft (35 ft with unobstructed movement) +2 AC "Parry" (reaction to add proficiency to AC) Damage potential: 25 (3d8+15) [/QUOTE]
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