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Crossbow Expert Sharpshooter vs. Defensive Duelist in a cage match
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<blockquote data-quote="flametitan" data-source="post: 6982446" data-attributes="member: 6822731"><p>That's what I was concerned about. It felt like the Archer <em>should</em> do more than just shoot for parity with Brutus, but I couldn't think of anything that would actually help in a cage fight.</p><p></p><p></p><p></p><p>I think in the case of that ruling, the problem was that they almost worked themselves into a hole making it still viable (and not a one off gimmick to open a fight with) while still requiring the "realism" of needing two hands to reload a crossbow. It's an odd ruling, for sure.</p><p></p><p></p><p></p><p>I thought about the levels of rogue, but not having run the math, I realized I didn't know how many levels you need for Sneak attack to offset the lack of a third attack, let alone exceed it. This is, of course, assuming that you take rogue something other than sneak attack (as I just realized that in a level 12 build you only needed one level in Rogue to get a net gain from Sneak attack and not lose your third attack)</p><p></p><p></p><p></p><p></p><p>Truth. As long as you know exactly <em>what</em> your party if capable of, you should aim to build you challenges to take advantage of what they can do, rather than flat negate it.</p></blockquote><p></p>
[QUOTE="flametitan, post: 6982446, member: 6822731"] That's what I was concerned about. It felt like the Archer [i]should[/i] do more than just shoot for parity with Brutus, but I couldn't think of anything that would actually help in a cage fight. I think in the case of that ruling, the problem was that they almost worked themselves into a hole making it still viable (and not a one off gimmick to open a fight with) while still requiring the "realism" of needing two hands to reload a crossbow. It's an odd ruling, for sure. I thought about the levels of rogue, but not having run the math, I realized I didn't know how many levels you need for Sneak attack to offset the lack of a third attack, let alone exceed it. This is, of course, assuming that you take rogue something other than sneak attack (as I just realized that in a level 12 build you only needed one level in Rogue to get a net gain from Sneak attack and not lose your third attack) Truth. As long as you know exactly [i]what[/i] your party if capable of, you should aim to build you challenges to take advantage of what they can do, rather than flat negate it. [/QUOTE]
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