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Crossbow Expert Sharpshooter vs. Defensive Duelist in a cage match
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6982484" data-attributes="member: 6787650"><p>The sim in its current state ignores distance entirely. If you want something that includes ranged opponents, you'd have to either (1) learn enough F# to modify the logic instead of just adding more monsters; or (2) nag me a little to finish and publish the <a href="https://github.com/MaxWilson/Beast" target="_blank">project </a>I've had sitting on my shelf for weeks but keep getting distracted from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Goal is for BEAST 5E (Brain-dead Simple Simulation Tool for 5E) to have a GUI that lets you choose the PC stats, which monsters they'll face in which order, and when they get rests. BEAST still won't have a sophisticated geometry--it will use Theatre of the Mind and will approach ranged vs. not-ranged combat in the same way as Bards Tale or Wizardry, basically just a linear order of who gets attacked first, so basically it's only good for simulating cramped dungeon crawls and not wilderness encounters or warfare. But I want it to be usable by non-programmers.</p><p></p><p>The existence of this thread has been good for my motivation in getting things done, but there's still some work to do in terms of learning enough CSS/HTML/React to make the GUI.</p><p></p><p>BTW I wouldn't characterize a Death Slaad as primarily a melee attacker; it's a hybrid melee attacker/spellcaster with some very effective techniques at its disposal such as Cloudkill + Blindsight for advantage for Slaad and disadvantage for its attackers. That neutralizes Prone. It also inflicts damage every round of course on everyone including the Slaad, but I figure Slaads regenerate and don't care much about pain, so they wouldn't hesitate to drop one on themselves.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6982484, member: 6787650"] The sim in its current state ignores distance entirely. If you want something that includes ranged opponents, you'd have to either (1) learn enough F# to modify the logic instead of just adding more monsters; or (2) nag me a little to finish and publish the [URL="https://github.com/MaxWilson/Beast"]project [/URL]I've had sitting on my shelf for weeks but keep getting distracted from. :-) Goal is for BEAST 5E (Brain-dead Simple Simulation Tool for 5E) to have a GUI that lets you choose the PC stats, which monsters they'll face in which order, and when they get rests. BEAST still won't have a sophisticated geometry--it will use Theatre of the Mind and will approach ranged vs. not-ranged combat in the same way as Bards Tale or Wizardry, basically just a linear order of who gets attacked first, so basically it's only good for simulating cramped dungeon crawls and not wilderness encounters or warfare. But I want it to be usable by non-programmers. The existence of this thread has been good for my motivation in getting things done, but there's still some work to do in terms of learning enough CSS/HTML/React to make the GUI. BTW I wouldn't characterize a Death Slaad as primarily a melee attacker; it's a hybrid melee attacker/spellcaster with some very effective techniques at its disposal such as Cloudkill + Blindsight for advantage for Slaad and disadvantage for its attackers. That neutralizes Prone. It also inflicts damage every round of course on everyone including the Slaad, but I figure Slaads regenerate and don't care much about pain, so they wouldn't hesitate to drop one on themselves. [/QUOTE]
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Crossbow Expert Sharpshooter vs. Defensive Duelist in a cage match
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