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Crossbow feats
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<blockquote data-quote="med stud" data-source="post: 195389" data-attributes="member: 1211"><p>OK, my motivation for the extra strength of crossbows is because I think the crossbow sniper should be a viable choice for a character. Considering the weakness of the crossbow compared to the bow, I think the crossbow has to be powered up. Generally I dont like powering up by Prestige Classes, and by powering up the weapon as is I would have a too powerful simple weapon. Therefore I went the feat way.</p><p></p><p>The first problem is damage output. With Rapid shot and a mighty [+4] composite longbow, a lvl 6 archer with rapid shots can get off attacks that cause a total of 3d8+12 damage.</p><p>A normal crossbow user at level 6 can match that with 1d8.</p><p>A crossbow user with Sharpshooting and Marksman can cause 1d8+4 with a good possibility for a critical, for a damage of 2d8+6. Still below the bow user. In addition, the crossbow user have to stand still to reload. What the crossbow user with gain by using my feats compared to the bow user is a good probability of hitting his target. Damage wise will he lag behind.</p><p></p><p>On Master marksman, I can agree that it turned out to powerful. Making a comparison again, we find that:</p><p>Mr mty c. longbow at lvl 9 (earliest level for Master marksman for comparison) still gets a maximum of three attacks, with a critical range of 19-20 x3 (if we assume that he has taken improved critical with his weapon).</p><p></p><p>Now the master marksman would deal 1d8+4, with a really good possibility of dealing 3d8+12 damage. This can get worse with elemental burst crossbows and the like, that's true.</p><p></p><p>So we factor in some magical weapons with the test persons. At lvl 9, the characters have a 36k equipment limit. Half of that is devoted to weapons, which will give a +3 weapon for 18k.</p><p>If the bowman then buys a +1 bow of shocking and frost, his damage output will be:</p><p>1d8+5+2d6 in three attacks, potentially 3d8+15+2d6</p><p>The crossbowman buys flaming burst, with damage output:</p><p>1d8+5+1d6, quite possible 3d8+15+1d6+2d10</p><p>With average numbers, I think they will turn out about the same. And, the crossbowman has still sunken three feats into his weapon that the bowman hasnt.</p><p></p><p>So I think that the feats may look wrong, but from my calculations I dont think that they unbalance the game. Or are my calculations off?</p><p></p><p>PS: An important factor with these feats is that I house ruled out repeating crossbow. If using repeating crossbow in your game, dont go near these feats, they will rip your game apart.</p></blockquote><p></p>
[QUOTE="med stud, post: 195389, member: 1211"] OK, my motivation for the extra strength of crossbows is because I think the crossbow sniper should be a viable choice for a character. Considering the weakness of the crossbow compared to the bow, I think the crossbow has to be powered up. Generally I dont like powering up by Prestige Classes, and by powering up the weapon as is I would have a too powerful simple weapon. Therefore I went the feat way. The first problem is damage output. With Rapid shot and a mighty [+4] composite longbow, a lvl 6 archer with rapid shots can get off attacks that cause a total of 3d8+12 damage. A normal crossbow user at level 6 can match that with 1d8. A crossbow user with Sharpshooting and Marksman can cause 1d8+4 with a good possibility for a critical, for a damage of 2d8+6. Still below the bow user. In addition, the crossbow user have to stand still to reload. What the crossbow user with gain by using my feats compared to the bow user is a good probability of hitting his target. Damage wise will he lag behind. On Master marksman, I can agree that it turned out to powerful. Making a comparison again, we find that: Mr mty c. longbow at lvl 9 (earliest level for Master marksman for comparison) still gets a maximum of three attacks, with a critical range of 19-20 x3 (if we assume that he has taken improved critical with his weapon). Now the master marksman would deal 1d8+4, with a really good possibility of dealing 3d8+12 damage. This can get worse with elemental burst crossbows and the like, that's true. So we factor in some magical weapons with the test persons. At lvl 9, the characters have a 36k equipment limit. Half of that is devoted to weapons, which will give a +3 weapon for 18k. If the bowman then buys a +1 bow of shocking and frost, his damage output will be: 1d8+5+2d6 in three attacks, potentially 3d8+15+2d6 The crossbowman buys flaming burst, with damage output: 1d8+5+1d6, quite possible 3d8+15+1d6+2d10 With average numbers, I think they will turn out about the same. And, the crossbowman has still sunken three feats into his weapon that the bowman hasnt. So I think that the feats may look wrong, but from my calculations I dont think that they unbalance the game. Or are my calculations off? PS: An important factor with these feats is that I house ruled out repeating crossbow. If using repeating crossbow in your game, dont go near these feats, they will rip your game apart. [/QUOTE]
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