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Crossbow fighting ranger
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5745812" data-attributes="member: 35909"><p>Feats:</p><p>1 Point Blank Shot</p><p>2 Rapid Reload (Heavy Crossbow) [Ranger]</p><p>3 Rapid Shot</p><p>5 Precise Shot</p><p>6 Improved Precise Shot [Ranger]</p><p>7 Crossbow Master (Heavy Crossbow)</p><p></p><p>...Or whatever order you prefer. IPS and Crossbow Master are your level 6 and 7 feats (respectively), though.</p><p></p><p>Get a wand of <a href="http://www.d20pfsrd.com/magic/all-spells/g/gravity-bow" target="_blank">Gravity Bow</a>. Since you only need one handto shoot your crossbow, you can even walk around with loaded xbow in one hand, buckler and wand in the other, and just drop the wand when you need to reload. Now you're doing 3d6 per shot, which is pretty snazzy. Your level 9 feat should be Weapon Focus and at level 10, I'd use the Ranger bonus feat on <a href="http://www.d20pfsrd.com/feats/combat-feats/point-blank-master-combat" target="_blank">Point Blank Master</a>. (It technically says archer rangers can select it, but IMO it's purely oversight that Crossbow wasn't mentioned, since the two weapon styles' feats are so similar and there's nothing inherently safer about shooting a bow in melee than there is a crossbow). If DM doesn't allow PBM for crossbow, then take Deadly Aim at level 9 instead of Weapon Focus.</p><p></p><p>Play to the strengths of your weapon and race. A crossbow can be fired prone, so if you get in a shootout, drop prone (it's a free action!) for a nice +4 AC bonus. A crossbow unlike a bow has a respectable crit range, so consider giving your crossbow the keen enhancement so it threatens on a 17+. Get a wand of darkness or an allied caster to cast it on a pebble or clothing item, something you can pull out when needed to exploit your darkvision.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5745812, member: 35909"] Feats: 1 Point Blank Shot 2 Rapid Reload (Heavy Crossbow) [Ranger] 3 Rapid Shot 5 Precise Shot 6 Improved Precise Shot [Ranger] 7 Crossbow Master (Heavy Crossbow) ...Or whatever order you prefer. IPS and Crossbow Master are your level 6 and 7 feats (respectively), though. Get a wand of [url=http://www.d20pfsrd.com/magic/all-spells/g/gravity-bow]Gravity Bow[/url]. Since you only need one handto shoot your crossbow, you can even walk around with loaded xbow in one hand, buckler and wand in the other, and just drop the wand when you need to reload. Now you're doing 3d6 per shot, which is pretty snazzy. Your level 9 feat should be Weapon Focus and at level 10, I'd use the Ranger bonus feat on [url=http://www.d20pfsrd.com/feats/combat-feats/point-blank-master-combat]Point Blank Master[/url]. (It technically says archer rangers can select it, but IMO it's purely oversight that Crossbow wasn't mentioned, since the two weapon styles' feats are so similar and there's nothing inherently safer about shooting a bow in melee than there is a crossbow). If DM doesn't allow PBM for crossbow, then take Deadly Aim at level 9 instead of Weapon Focus. Play to the strengths of your weapon and race. A crossbow can be fired prone, so if you get in a shootout, drop prone (it's a free action!) for a nice +4 AC bonus. A crossbow unlike a bow has a respectable crit range, so consider giving your crossbow the keen enhancement so it threatens on a 17+. Get a wand of darkness or an allied caster to cast it on a pebble or clothing item, something you can pull out when needed to exploit your darkvision. [/QUOTE]
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